local collision_box = {} minetest.register_on_dieplayer(function(player) local name = player:get_player_name() if not collision_box[name] then collision_box[name] = player:get_properties().collisionbox end player:set_properties({collisionbox = {0,0,0, 0,0,0}}) end) minetest.register_on_respawnplayer(function(player) player:set_properties({collisionbox = collision_box[player:get_player_name()]}) end) minetest.register_on_leaveplayer(function(player) collision_box[player:get_player_name()] = nil end)