assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.") minetest.register_alias("mapgen_singlenode", "ctf_map:ignore") local max_r = 120 function ctf_map.place_map(map) local r = map.r local h = map.h minetest.delete_area({ x = -max_r, y = -max_r, z = -max_r }, { x = max_r, y = max_r, z = max_r }) minetest.emerge_area(map.pos1, map.pos2) local res = minetest.place_schematic({ x = -r, y = -h / 2, z = -r }, minetest.get_modpath("ctf_map") .. "/maps/" .. map.schematic, map.rotation == "z" and "0" or "90") if res ~= nil then local seed = minetest.get_mapgen_setting("seed") local pos1_middle = { x = -r, y = -h / 2, z = 0 } local pos2_middle = { x = r, y = h / 2, z = 0 } place_chests(map.pos1, pos2_middle, seed) place_chests(pos1_middle, map.pos2, seed) end return res ~= nil end local mapdir = minetest.get_modpath("ctf_map") .. "/maps/" do local files_hash = {} local files = minetest.get_dir_list(mapdir, false) for i=1, #files do files_hash[files[i]:split(".")[1]] = true end ctf_map.available_maps = {} for key, _ in pairs(files_hash) do table.insert(ctf_map.available_maps, key) end end ctf_map.map = nil function ctf_match.load_map_meta(name) local meta = Settings(mapdir .. name .. ".conf") local map = { name = meta:get("name"), author = meta:get("author"), rotation = meta:get("rotation"), schematic = name .. ".mts", r = tonumber(meta:get("r")), h = tonumber(meta:get("h")), teams = {} } map.pos1 = { x = -map.r, y = -map.h / 2, z = -map.r } map.pos2 = { x = map.r, y = map.h / 2, z = map.r } local i = 1 while meta:get("team." .. i) do local tname = meta:get("team." .. i) local tcolor = meta:get("team." .. i .. ".color") local tpos = minetest.string_to_pos(meta:get("team." .. i .. ".pos")) map.teams[tname] = { color = tcolor, pos = tpos, } i = i + 1 end return map end ctf_match.register_on_new_match(function() local name = ctf_map.available_maps[math.random(#ctf_map.available_maps)] ctf_map.map = ctf_match.load_map_meta(name) ctf_map.place_map(ctf_map.map) minetest.after(1, function() for _, player in pairs(minetest.get_connected_players()) do ctf.move_to_spawn(player:get_player_name()) end minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2) end) end) function ctf_match.create_teams() local number = ctf.setting("match.teams") for key, value in pairs(ctf_map.map.teams) do local name = key local color = value.color local flag = value.pos if name and color and flag then print(" - creating " .. key) ctf.team({ name = name, color = color, add_team = true }) ctf_flag.add(name, flag) minetest.after(0, function() ctf_flag.assert_flag(flag) end) else minetest.log("error", " - Failed to create " .. key) end end end