minetest.register_node("ctf_map:ignore", { description = "Artificial Ignore", -- this may need to be given a more appropriate name drawtype = "airlike", paramtype = "light", sunlight_propagates = true, walkable = true, pointable = false, diggable = false, buildable_to = false, air_equivalent = true, drop = "", groups = {not_in_creative_inventory=1} }) minetest.register_node("ctf_map:ind_glass", { description = "Indestructible Glass", drawtype = "glasslike_framed_optional", tiles = {"default_glass.png", "default_glass_detail.png"}, inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", sunlight_propagates = true, is_ground_content = false, walkable = true, buildable_to = false, pointable = false, groups = {immortal = 1}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("ctf_map:ind_stone", { description = "Indestructible Stone", groups = {immortal = 1}, tiles = {"default_stone.png"}, is_ground_content = false }) minetest.register_node("ctf_map:ind_dirt", { description = "Indestructible Dirt", groups = {immortal = 1}, tiles = {"default_dirt.png"}, is_ground_content = false, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25} }), }) minetest.register_node("ctf_map:ind_dirt_with_grass", { description = "Indestructible Dirt with Grass", groups = {immortal = 1}, tiles = {"default_grass.png", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png", tileable_vertical = false}}, is_ground_content = false, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("ctf_map:ind_stone_red", { description = "Indestructible Red Stone", groups = {immortal = 1}, tiles = {"ctf_map_stone_red.png"}, is_ground_content = false }) minetest.register_node("ctf_map:ind_glass_red", { description = "Indestructible Red Glass", drawtype = "glasslike", tiles = {"ctf_map_glass_red.png"}, inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", sunlight_propagates = true, is_ground_content = false, walkable = true, buildable_to = false, use_texture_alpha = false, alpha = 0, pointable = false, groups = {immortal = 1}, sounds = default.node_sound_glass_defaults() })