ctf.hud = hudkit() ctf.hud.parts = {} function ctf.hud.register_part(func) table.insert(ctf.hud.parts, func) end minetest.register_on_leaveplayer(function(player) ctf.hud.players[player:get_player_name()] = nil end) ctf.register_on_join_team(function(name, tname) if ctf.setting("hud") then ctf.hud.update(minetest.get_player_by_name(name)) end end) function ctf.hud.update(player) if not player then return end local name = player:get_player_name() local tplayer = ctf.player(name) if not tplayer or not tplayer.team or not ctf.team(tplayer.team) then return end -- Team Identifier for i = 1, #ctf.hud.parts do ctf.hud.parts[i](player, name, tplayer) end end function ctf.hud.updateAll() if not ctf.setting("hud") then return end local players = minetest.get_connected_players() for i = 1, #players do ctf.hud.update(players[i]) end end local function tick() ctf.hud.updateAll() minetest.after(10, tick) end minetest.after(1, tick)