function hudkit() return { players = {}, add = function(self, player, id, def) local name = player:get_player_name() local elements = self.players[name] if not elements then self.players[name] = {} elements = self.players[name] end elements[id] = { id = player:hud_add(def), def = def } return true end, exists = function(self, player, id) if not player then return false end local name = player:get_player_name() local elements = self.players[name] if not elements or not elements[id] then return false end return true end, change = function(self, player, id, stat, value) if not player then return false end local name = player:get_player_name() local elements = self.players[name] if not elements or not elements[id] or not elements[id].id then return false end if elements[id].def[stat] ~= value then elements[id].def[stat] = value player:hud_change(elements[id].id, stat, value) end return true end, remove = function(self, player, id) local name = player:get_player_name() local elements = self.players[name] if not elements or not elements[id] or not elements[id].id then return false end player:hud_remove(elements[id].id) elements[id] = nil return true end } end