-- Formspec element that governs table columns and their attributes local tablecolumns = { "tablecolumns[color;", "text;", "text,width=20;", "text,width=4;", "text,width=4;", "text,width=4;", "text,width=6;", "text,width=6;", "text,width=6;", "text,width=6]" } tablecolumns = table.concat(tablecolumns, "") local function render_team_stats(red, blue, stat, round) local red_stat, blue_stat = red[stat], blue[stat] if round then red_stat = math.floor(red_stat * 10) / 10 blue_stat = math.floor(blue_stat * 10) / 10 end return red_stat + blue_stat .. " (" .. minetest.colorize(red.color, tostring(red_stat)) .. " - " .. minetest.colorize(blue.color, tostring(blue_stat)) .. ")" end function ctf_stats.get_formspec_match_summary(stats, winner_team, winner_player, time) local players = {} local red = { color = ctf.flag_colors.red:gsub("0x", "#"), kills = 0, attempts = 0, score = 0, } local blue = { color = ctf.flag_colors.blue:gsub("0x", "#"), kills = 0, attempts = 0, score = 0, } for name, pstat in pairs(stats.red) do pstat.name = name pstat.color = ctf.flag_colors.red table.insert(players, pstat) red.kills = red.kills + pstat.kills red.attempts = red.attempts + pstat.attempts red.score = red.score + pstat.score end for name, pstat in pairs(stats.blue) do pstat.name = name pstat.color = ctf.flag_colors.blue table.insert(players, pstat) blue.kills = blue.kills + pstat.kills blue.attempts = blue.attempts + pstat.attempts blue.score = blue.score + pstat.score end local match_length = string.format("%02d:%02d:%02d", math.floor(time / 3600), -- hours math.floor((time % 3600) / 60), -- minutes math.floor(time % 60)) -- seconds local ret = ctf_stats.get_formspec("Match Summary", players, 1) if stats[winner_team] then local winner_color = ctf.flag_colors[winner_team]:gsub("0x", "#") ret = ret .. "item_image[0,0;1,1;ctf_flag:flag_top_"..winner_team.."]" ret = ret .. "label[1,0;" .. minetest.colorize(winner_color, "TEAM " .. winner_team:upper() .. " WON!") .. "]" ret = ret .. "label[1,0.5;Flag captured by " .. minetest.colorize(winner_color, winner_player) .. "]" else ret = ret .. "label[1,0;NO WINNER]" end ret = ret .. "label[6.5,0;Kills]" ret = ret .. "label[8,0;" .. render_team_stats(red, blue, "kills") .. "]" ret = ret .. "label[6.5,0.5;Attempts]" ret = ret .. "label[8,0.5;" .. render_team_stats(red, blue, "attempts") .. "]" ret = ret .. "label[10.5,0;Duration]" ret = ret .. "label[12,0;" .. match_length .. "]" ret = ret .. "label[10.5,0.5;Total score]" ret = ret .. "label[12,0.5;" .. render_team_stats(red, blue, "score", true) .. "]" ret = ret .. "label[2,7.75;Tip: type /rankings for league tables]" return ret end function ctf_stats.get_formspec(title, players, header, hlt_name) table.sort(players, function(one, two) return one.score > two.score end) local ret = "size[14," .. 7 + header .. "]" ret = ret .. default.gui_bg .. default.gui_bg_img ret = ret .. "container[0," .. header .. "]" ret = ret .. "vertlabel[0,1;" .. title .. "]" ret = ret .. tablecolumns ret = ret .. "tableoptions[highlight=#00000000]" ret = ret .. "table[0.5,0;13.25,6.1;scores;" ret = ret .. "#ffffff,,Player,Kills,Deaths,K/D,Bounty Kills,Captures,Attempts,Score" local player_in_top_50 = false for i = 1, math.min(#players, 50) do local pstat = players[i] local color if hlt_name and pstat.name == hlt_name then color = "#ffff00" player_in_top_50 = true else color = pstat.color or "#ffffff" end local kd = pstat.kills if pstat.deaths > 1 then kd = kd / pstat.deaths end ret = ret .. "," .. string.gsub(color, "0x", "#") .. "," .. i .. "," .. pstat.name .. "," .. pstat.kills .. "," .. pstat.deaths .. "," .. math.floor(kd * 10) / 10 .. "," .. pstat.bounty_kills .. "," .. pstat.captures .. "," .. pstat.attempts .. "," .. math.floor(pstat.score * 10) / 10 end ret = ret .. ";-1]" -- If hlt_name not in top 50, add a separate table -- This would result in the player's score displayed at the bottom -- of the list but yet be visible without having to scroll if hlt_name and not player_in_top_50 then local hlt_player, hlt_rank, hlt_kd for i = 1, #players do if players[i].name == hlt_name then hlt_player = players[i] hlt_rank = i break end end if hlt_player then hlt_kd = hlt_player.kills if hlt_player.deaths > 1 then hlt_kd = hlt_kd / hlt_player.deaths end ret = ret .. tablecolumns ret = ret .. "tableoptions[highlight=#00000000]" ret = ret .. "table[0.5,6.1;13.25,0.4;hlt_score;" ret = ret .. "#ffff00" .. "," .. hlt_rank .. "," .. hlt_player.name .. "," .. hlt_player.kills .. "," .. hlt_player.deaths .. "," .. math.floor(hlt_kd * 10) / 10 .. "," .. hlt_player.bounty_kills .. "," .. hlt_player.captures .. "," .. hlt_player.attempts .. "," .. math.floor(hlt_player.score * 10) / 10 .. ";-1]" end -- else -- ret = ret .. "box[0.5,6.1;13.25,0.4;#101010]" -- Adds a box where the extra table should be, in order to make it -- appear as an extension of the main table, but the color can't be -- matched, and looks slightly brighter or slightly darker than the table end ret = ret .. "button_exit[10,6.5;3,1;close;Close]" ret = ret .. "container_end[]" return ret end function ctf_stats.get_html(title, players) table.sort(players, function(one, two) return one.score > two.score end) local ret = "
" .. " | Player | " .. "Kills | " .. "Deaths | " .. "K/D ratio | " .. "Bounty kills | " .. "Captures | " .. "Attempts | " .. "Score |
---|---|---|---|---|---|---|---|---|
" .. i .. " | " .. pstat.name .. " | " .. pstat.kills .. " | " .. pstat.deaths .. " | " .. math.floor(kd * 10) / 10 .. " | " .. pstat.bounty_kills .. " | " .. pstat.captures .. " | " .. pstat.attempts .. " | " .. math.floor(pstat.score*10)/10 .. " |