local function recursive_multiply(source, multiplier) for key, value in pairs(multiplier) do assert(type(source[key]) == type(value)) if type(value) == "table" then recursive_multiply(source[key], value) else source[key] = source[key] * value end end end local function get_shooter_specs(weapon_name, multiplier) local spec = shooter.registered_weapons[weapon_name] if not spec then return nil end spec = table.copy(spec.spec) if multiplier then recursive_multiply(spec, multiplier) end return spec end shooter.get_weapon_spec = function(user, weapon_name) local class = ctf_classes.get(user) if table.indexof(class.properties.allowed_guns or {}, weapon_name) == -1 then minetest.chat_send_player(user:get_player_name(), "Your class can't use that weapon! Change your class at spawn") return nil end local spec = get_shooter_specs(weapon_name, class.properties.shooter_multipliers) if not spec then return nil end return spec end local function check_grapple(itemname) local def = minetest.registered_items[itemname] local old_func = def.on_use minetest.override_item(itemname, { on_use = function(itemstack, user, ...) if not ctf_classes.get(user).properties.allow_grapples then minetest.chat_send_player(user:get_player_name(), "Your class can't use that weapon! Change your class at spawn") return itemstack end if ctf_flag.has_flag(user:get_player_name()) then minetest.chat_send_player(user:get_player_name(), "You can't use grapples whilst carrying the flag") return itemstack end return old_func(itemstack, user, ...) end, }) end check_grapple("shooter_hook:grapple_gun_loaded") check_grapple("shooter_hook:grapple_gun") check_grapple("shooter_hook:grapple_hook")