ctf_map = {} function ctf_map.get_team_relative_z(player) local name = player:get_player_name() local tname = ctf.player(name).team return (tname == "red" and 1 or -1) * player:get_pos().z end -- Convenience function to check whether a file (or multiple files) exists in mapdir function ctf_map.file_exists(subdir, target) local list = minetest.get_dir_list(ctf_map.mapdir .. subdir, false) if type(target) == "string" then return table.indexof(list, target) ~= -1 elseif type(target) == "table" then for _, filename in pairs(target) do if table.indexof(list, filename) == -1 then return false end end return true end end -- Overridden by server mods function ctf_map.can_cross(player) return false end local modpath = minetest.get_modpath(minetest.get_current_modname()) dofile(modpath .. "/nodes.lua") dofile(modpath .. "/emerge.lua") dofile(modpath .. "/barrier.lua") if minetest.get_modpath("ctf") then dofile(modpath .. "/base.lua") dofile(modpath .. "/chest.lua") dofile(modpath .. "/meta_helpers.lua") dofile(modpath .. "/schem_map.lua") dofile(modpath .. "/maps_catalog.lua") ctf_match.register_on_build_time_end(ctf_map.remove_middle_barrier) give_initial_stuff.register_stuff_provider(function(player) return ctf_map.map and ctf_map.map.initial_stuff or { "default:pick_stone", "default:sword_stone", "default:torch 3", } end) end