local function remove_flora(pos, radius) local pos1 = vector.subtract(pos, radius) local pos2 = vector.add(pos, radius) for _, p in ipairs(minetest.find_nodes_in_area(pos1, pos2, "group:flora")) do if vector.distance(pos, p) <= radius then minetest.remove_node(p) end end end local fragdef = { description = "Frag grenade (Kills anyone near blast)", image = "grenades_frag.png", on_explode = function(pos, name) if not name or not pos then return end local player = minetest.get_player_by_name(name) local radius = 10 minetest.add_particlespawner({ amount = 20, time = 0.5, minpos = vector.subtract(pos, radius), maxpos = vector.add(pos, radius), minvel = {x = 0, y = 5, z = 0}, maxvel = {x = 0, y = 7, z = 0}, minacc = {x = 0, y = 1, z = 0}, maxacc = {x = 0, y = 1, z = 0}, minexptime = 0.3, maxexptime = 0.6, minsize = 7, maxsize = 10, collisiondetection = true, collision_removal = false, vertical = false, texture = "grenades_smoke.png", }) minetest.add_particle({ pos = pos, velocity = {x=0, y=0, z=0}, acceleration = {x=0, y=0, z=0}, expirationtime = 0.3, size = 15, collisiondetection = false, collision_removal = false, object_collision = false, vertical = false, texture = "grenades_boom.png", glow = 10 }) minetest.sound_play("grenades_explode", { pos = pos, gain = 1.0, max_hear_distance = 64, }) remove_flora(pos, radius/2) for _, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do local hit = minetest.raycast(pos, v:get_pos(), true, true):next() if hit and player and v:is_player() and v:get_hp() > 0 and hit.type == "object" and hit.ref:is_player() and hit.ref:get_player_name() == v:get_player_name() then v:punch(player, 2, {damage_groups = {grenade = 1, fleshy = 30 - ((radius/3) * vector.distance(pos, v:get_pos()))}}, nil) end end end, } -- fragdef.description = "Sticky Frag grenade (Sticks to surfaces)" -- fragdef.image = "grenades_frag_sticky.png" fragdef.on_collide = function(obj) return true end grenades.register_grenade("grenades:frag", table.copy(fragdef)) --grenades.register_grenade("grenades:frag_sticky", fragdef) -- Smoke Grenade local SMOKE_GRENADE_TIME = 30 grenades.register_grenade("grenades:smoke", { description = "Smoke grenade (Generates smoke around blast site)", image = "grenades_smoke_grenade.png", on_collide = function(obj) return true end, on_explode = function(pos, pname) local player = minetest.get_player_by_name(pname) if not player or not pos then return end local fpos = ctf_classes.get_flag_pos(player) if not fpos then return end if vector.distance(pos, fpos) <= 15 then minetest.chat_send_player(pname, "You can't explode smoke grenades so close to your flag!") player:get_inventory():add_item("main", "grenades:smoke") return end minetest.sound_play("grenades_glasslike_break", { pos = pos, gain = 1.0, max_hear_distance = 32, }) local hiss = minetest.sound_play("grenades_hiss", { pos = pos, gain = 1.0, loop = true, max_hear_distance = 32, }) minetest.after(SMOKE_GRENADE_TIME, minetest.sound_stop, hiss) for i = 0, 4, 1 do minetest.add_particlespawner({ amount = 40, time = SMOKE_GRENADE_TIME + 3, minpos = vector.new(pos.x-4, pos.y+1, pos.z-4), maxpos = vector.new(pos.x+4, pos.y+2, pos.z+4), minvel = vector.new(-1, 0, -1), maxvel = vector.new(1, 0.3, 1), minacc = vector.new(-1, 0, -1), maxacc = vector.new(1, 1, 1), minexptime = 1, maxexptime = 2, minsize = 50, maxsize = 40, collisiondetection = false, collision_removal = false, vertical = false, texture = "grenades_smoke.png^[noalpha^[colorize:#" .. math.random(7, 9)*111 ..":255^grenades_smoke.png", }) end end, particle = { image = "grenades_smoke.png", life = 1, size = 4, glow = 0, interval = 0.3, } }) -- Flashbang Grenade --[[ local flash_huds = {} grenades.register_grenade("grenades:flashbang", { description = "Flashbang grenade (Blinds all who look at blast)", image = "grenades_flashbang.png", clock = 4, on_explode = function(pos) for _, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do local hit = minetest.raycast(pos, v:get_pos(), true, true):next() if hit and v:is_player() and v:get_hp() > 0 and not flash_huds[v:get_player_name()] and hit.type == "object" and hit.ref:is_player() and hit.ref:get_player_name() == v:get_player_name() then local playerdir = vector.round(v:get_look_dir()) local grenadedir = vector.round(vector.direction(v:get_pos(), pos)) local pname = v:get_player_name() minetest.sound_play("glasslike_break", { pos = pos, gain = 1.0, max_hear_distance = 32, }) if math.acos(playerdir.x*grenadedir.x + playerdir.y*grenadedir.y + playerdir.z*grenadedir.z) <= math.pi/4 then flash_huds[pname] = {} for i = 0, 5, 1 do local key = v:hud_add({ hud_elem_type = "image", position = {x = 0, y = 0}, name = "flashbang hud "..pname, scale = {x = -200, y = -200}, text = "default_cloud.png^[colorize:white:255^[opacity:"..tostring(255 - (i * 20)), alignment = {x = 0, y = 0}, offset = {x = 0, y = 0} }) flash_huds[pname][i+1] = key minetest.after(2 * i, function() if minetest.get_player_by_name(pname) then minetest.get_player_by_name(pname):hud_remove(key) if flash_huds[pname] then table.remove(flash_huds[pname], 1) end if i == 5 then flash_huds[pname] = nil end end end) end end end end end, }) minetest.register_on_dieplayer(function(player) local name = player:get_player_name() if flash_huds[name] then for _, v in ipairs(flash_huds[name]) do player:hud_remove(v) end flash_huds[name] = nil end end) ]]