if not minetest.create_metric then return end local function counter(...) return minetest.create_metric("counter", ...) end local function gauge(...) return minetest.create_metric("gauge", ...) end -- -- Kills -- local kill_counter = counter("ctf_kills", "Total kills") ctf.register_on_killedplayer(function(victim, killer) kill_counter:increment() end) -- -- Damage -- local punch_counter = counter("ctf_punches", "Total punches") local damage_counter = counter("ctf_damage_given", "Total damage given") ctf.register_on_attack(function(_, _, _, _, _, damage) punch_counter:increment() damage_counter:increment(damage) end) -- -- Digs / places -- local dig_counter = counter("ctf_digs", "Total digs") local place_counter = counter("ctf_places", "Total digs") minetest.register_on_dignode(function() dig_counter:increment() end) minetest.register_on_placenode(function() place_counter:increment() end) -- -- Gauges -- local class_gauges = {} for _, class in ipairs(ctf_classes.__classes_ordered) do class_gauges[class.name] = gauge("ctf_class_players", "Player count for class", { class = class.name }) end local online_score = gauge("ctf_online_score", "Total score of online players") local match_time = gauge("ctf_match_play_time", "Current time in match") minetest.register_globalstep(function() local sum = 0 local class_counts = {} for _, player in pairs(minetest.get_connected_players()) do local total, _ = ctf_stats.player(player:get_player_name()) sum = sum + total.score local class = ctf_classes.get(player) class_counts[class.name] = (class_counts[class.name] or 0) + 1 end online_score:set(sum) match_time:set(ctf_match.get_match_duration() or 0) for _, class in ipairs(ctf_classes.__classes_ordered) do class_gauges[class.name]:set(class_counts[class.name] or 0) end end)