minetest.register_craftitem("shooter:flare", { description = "Flare", inventory_image = "shooter_flare_inv.png", }) minetest.register_node("shooter:flare_light", { drawtype = "glasslike", tiles = {"shooter_flare_light.png"}, paramtype = "light", groups = {not_in_creative_inventory=1}, drop = "", walkable = false, buildable_to = true, sunlight_propagates = true, light_source = LIGHT_MAX, pointable = false, }) minetest.register_abm({ nodenames = "shooter:flare_light", interval = 5, chance = 1, action = function(pos, node) local time = os.time() local meta = minetest.get_meta(pos) local init_time = meta:get_int("init_time") or 0 if time > init_time + 30 then local id = meta:get_int("particle_id") if id then minetest.delete_particlespawner(id) end minetest.remove_node(pos) end end, }) minetest.register_entity("shooter:flare_entity", { physical = true, timer = 0, visual = "cube", visual_size = {x=1/8, y=1/8}, textures = { "shooter_flare.png", "shooter_flare.png", "shooter_flare.png", "shooter_flare.png", "shooter_flare.png", "shooter_flare.png", }, player = nil, collisionbox = {-1/16,-1/16,-1/16, 1/16,1/16,1/16}, on_activate = function(self, staticdata) if staticdata == "expired" then self.object:remove() end end, on_step = function(self, dtime) self.timer = self.timer + dtime if self.timer > 0.2 then local pos = self.object:getpos() local below = {x=pos.x, y=pos.y - 1, z=pos.z} local node = minetest.get_node(below) if node.name ~= "air" then self.object:setvelocity({x=0, y=-10, z=0}) self.object:setacceleration({x=0, y=0, z=0}) if minetest.get_node(pos).name == "air" and node.name ~= "default:water_source" and node.name ~= "default:water_flowing" then minetest.place_node(pos, {name="shooter:flare_light"}) local meta = minetest.get_meta(pos) meta:set_int("particle_id", id) meta:set_int("init_time", os.time()) pos.y = pos.y - 0.1 local id = minetest.add_particlespawner( 1000, 30, pos, pos, {x=-1, y=1, z=-1}, {x=1, y=1, z=1}, {x=2, y=-2, z=-2}, {x=2, y=-2, z=2}, 0.1, 0.75, 1, 8, false, "shooter_flare_particle.png" ) local sound = minetest.sound_play("shooter_flare_burn", { object = self.player, loop = true, }) minetest.after(30, function(sound) minetest.sound_stop(sound) end, sound) end self.object:remove() end self.timer = 0 end end, get_staticdata = function(self) return "expired" end, }) minetest.register_tool("shooter:flaregun", { description = "Flare Gun", inventory_image = "shooter_flaregun.png", on_use = function(itemstack, user, pointed_thing) local inv = user:get_inventory() if not inv:contains_item("main", "shooter:flare") then minetest.sound_play("shooter_click", {object=user}) return itemstack end if not minetest.settings:get_bool("creative_mode") then inv:remove_item("main", "shooter:flare 1") itemstack:add_wear(65535/100) end local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir and yaw then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "shooter:flare_entity") if obj then minetest.sound_play("shooter_flare_fire", {object=obj}) obj:setvelocity({x=dir.x * 16, y=dir.y * 16, z=dir.z * 16}) obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user end end end return itemstack end, }) if SHOOTER_ENABLE_CRAFTING == true then minetest.register_craft({ output = "shooter:flare", recipe = { {"tnt:gunpowder", "wool:red"}, }, }) minetest.register_craft({ output = "shooter:flaregun", recipe = { {"wool:red", "wool:red", "wool:red"}, {"", "", "default:steel_ingot"} }, }) end