minetest.register_craftitem("shooter:rocket", { description = "Rocket", stack_max = 1, inventory_image = "shooter_rocket_inv.png", }) minetest.register_entity("shooter:rocket_entity", { physical = false, timer = 0, visual = "cube", visual_size = {x=1/8, y=1/8}, textures = { "shooter_bullet.png", "shooter_bullet.png", "shooter_bullet.png", "shooter_bullet.png", "shooter_bullet.png", "shooter_bullet.png", }, player = nil, collisionbox = {0,0,0, 0,0,0}, on_activate = function(self, staticdata) if staticdata == "expired" then self.object:remove() end end, on_step = function(self, dtime) self.timer = self.timer + dtime if self.timer > 0.2 then local pos = self.object:getpos() local above = {x=pos.x, y=pos.y + 1, z=pos.z} if minetest.get_node(pos).name ~= "air" then self.object:remove() shooter:blast(above, 4, 50, 8, self.player) end self.timer = 0 end end, get_staticdata = function(self) return "expired" end, }) minetest.register_tool("shooter:rocket_gun_loaded", { description = "Rocket Gun", inventory_image = "shooter_rocket_gun_loaded.png", groups = {not_in_creative_inventory=1}, on_use = function(itemstack, user, pointed_thing) if not minetest.settings:get_bool("creative_mode") then itemstack:add_wear(65535/50) end itemstack = "shooter:rocket_gun 1 "..itemstack:get_wear() if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:getpos(), pointed) < 8 then shooter:blast(pointed, 2, 50, 7) return itemstack end end local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir and yaw then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "shooter:rocket_entity") if obj then minetest.sound_play("shooter_rocket_fire", {object=obj}) obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20}) obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user end end end return itemstack end, }) minetest.register_tool("shooter:rocket_gun", { description = "Rocket Gun", inventory_image = "shooter_rocket_gun.png", on_use = function(itemstack, user, pointed_thing) local inv = user:get_inventory() if inv:contains_item("main", "shooter:rocket") then minetest.sound_play("shooter_reload", {object=user}) if not minetest.settings:get_bool("creative_mode") then inv:remove_item("main", "shooter:rocket 1") end itemstack = "shooter:rocket_gun_loaded 1 "..itemstack:get_wear() else minetest.sound_play("shooter_click", {object=user}) end return itemstack end, }) if SHOOTER_ENABLE_CRAFTING == true then minetest.register_craft({ output = "shooter:rocket_gun", recipe = { {"default:bronze_ingot", "default:steel_ingot", "default:steel_ingot"}, {"", "", "default:diamond"}, }, }) minetest.register_craft({ output = "shooter:rocket", recipe = { {"default:bronze_ingot", "tnt:gunpowder", "default:bronze_ingot"}, }, }) end