local function render_per_team_stats(red, blue, stat, round) local red_stat, blue_stat = red[stat], blue[stat] if round then red_stat = math.floor(red_stat*10)/10 blue_stat = math.floor(blue_stat*10)/10 end return red_stat+blue_stat .. " (" .. minetest.colorize(red.color, tostring(red_stat)) .. " - " .. minetest.colorize(blue.color, tostring(blue_stat)) .. ")" end function ctf_stats.get_formspec_match_summary(stats, winner_team, winner_player, time) local players = {} local red = { color = ctf.flag_colors.red:gsub("0x", "#"), kills = 0, attempts = 0, score = 0, } local blue = { color = ctf.flag_colors.blue:gsub("0x", "#"), kills = 0, attempts = 0, score = 0, } for name, pstat in pairs(stats.red) do pstat.name = name pstat.color = ctf.flag_colors.red table.insert(players, pstat) red.kills = red.kills + pstat.kills red.attempts = red.attempts + pstat.attempts red.score = red.score + pstat.score end for name, pstat in pairs(stats.blue) do pstat.name = name pstat.color = ctf.flag_colors.blue table.insert(players, pstat) blue.kills = blue.kills + pstat.kills blue.attempts = blue.attempts + pstat.attempts blue.score = blue.score + pstat.score end local ret = ctf_stats.get_formspec("Match Summary", players, 1) if stats[winner_team] then local winner_color = ctf.flag_colors[winner_team]:gsub("0x", "#") ret = ret .. "item_image[0,0;1,1;ctf_flag:flag_top_"..winner_team.."]" ret = ret .. "label[1,0;" .. minetest.colorize(winner_color, "TEAM " .. winner_team:upper() .. " WON!") .. "]" ret = ret .. "label[1,0.5;Flag captured by " .. winner_player .. "]" else ret = ret .. "label[1,0;NO WINNER]" end ret = ret .. "label[4,0;Kills]" ret = ret .. "label[6,0;" .. render_per_team_stats(red, blue, "kills") .. "]" ret = ret .. "label[4,0.5;Attempts]" ret = ret .. "label[6,0.5;" .. render_per_team_stats(red, blue, "attempts") .. "]" local time_display = "" if time >= 3600 then time_display = math.floor(time/3600) .. "h" end time_display = time_display .. math.floor((time % 3600) / 60) .. "m" .. math.floor(time % 60) .. "s" ret = ret .. "label[8,0;Duration]" ret = ret .. "label[10,0;" .. time_display .. "]" ret = ret .. "label[8,0.5;Total score]" ret = ret .. "label[10,0.5;" .. render_per_team_stats(red, blue, "score", true) .. "]" ret = ret .. "label[3.5,7.2;Tip: type /rankings for league tables]" return ret end function ctf_stats.get_formspec(title, players, header) table.sort(players, function(one, two) return one.score > two.score end) local ret = "size[12,"..6.5+header.."]" ret = ret .. default.gui_bg .. default.gui_bg_img ret = ret .. "container[0,"..header.."]" ret = ret .. "vertlabel[0,0;" .. title .. "]" ret = ret .. "tablecolumns[color;text;text;text;text;text;text;text;text;text]" ret = ret .. "tableoptions[highlight=#00000000]" ret = ret .. "table[0.5,0;11.25,6;scores;" ret = ret .. "#ffffff,,Player,Kills,Deaths,K/D ratio,Bounty kills,Captures,Attempts,Score" for i = 1, #players do local pstat = players[i] local color = pstat.color or "#ffffff" local kd = pstat.kills if pstat.deaths > 0 then kd = kd / pstat.deaths end ret = ret .. "," .. string.gsub(color, "0x", "#") .. "," .. i .. "," .. pstat.name .. "," .. pstat.kills .. "," .. pstat.deaths .. "," .. math.floor(kd*10)/10 .. "," .. pstat.bounty_kills .. "," .. pstat.captures .. "," .. pstat.attempts .. "," .. math.floor(pstat.score*10)/10 if i > 49 then break end end ret = ret .. ";-1]" ret = ret .. "button_exit[0.5,6;3,1;close;Close]" ret = ret .. "container_end[]" return ret end function ctf_stats.get_html(title, players) table.sort(players, function(one, two) return one.score > two.score end) local ret = "

" .. title .. "

" ret = ret .. "" .. "" .. "" .. "" .. "" .. "" .. "" .. "" .. "" for i = 1, #players do local pstat = players[i] local kd = pstat.kills if pstat.deaths > 0 then kd = kd / pstat.deaths end ret = ret .. "" if i > 49 then break end end ret = ret .. "
usernamekillsdeathsK/D ratiocapturesattemptsscore
" .. i .. "" .. pstat.name .. "" .. pstat.kills .. "" .. pstat.deaths .. "" .. math.floor(kd*10)/10 .. "" .. pstat.captures .. "" .. pstat.attempts .. "" .. math.floor(pstat.score*10)/10 .. "
\n" return ret end function ctf_stats.html_to_file(filepath) local players = {} for name, pstat in pairs(ctf_stats.players) do pstat.name = name pstat.color = nil table.insert(players, pstat) end local html = ctf_stats.get_html("Player Rankings", players) local f = io.open(filepath, "w") f:write("\n") f:write("\n") f:write("\n") f:write("Player Rankings\n") f:write("\n") f:write("\n") f:write(html) f:write("\n") f:close() end local function send_as_chat_result(to, name) local players = {} for pname, pstat in pairs(ctf_stats.players) do pstat.name = pname pstat.color = nil table.insert(players, pstat) end table.sort(players, function(one, two) return one.score > two.score end) local place = -1 local me = nil for i = 1, #players do local pstat = players[i] if pstat.name == name then me = pstat place = i break end end if place < 1 then place = #players + 1 end local you_are_in = (to == name) and "You are in " or "They are in " local result = you_are_in .. place .. " place.\n" if me then local kd = me.kills if me.deaths > 0 then kd = kd / me.deaths end result = result .. "Kills: " .. me.kills .. " | Deaths: " .. me.deaths .. " | K/D: " .. math.floor(kd*10)/10 .. " | Captures: " .. me.captures .. " | Attempts: " .. me.attempts .. " | Score: " .. math.floor(me.score) end return true, result end minetest.register_chatcommand("rankings", { func = function(name, param) if param == "me" then return send_as_chat_result(name, name) elseif param ~= "" then if ctf_stats.players[param:trim()] then return send_as_chat_result(name, param:trim()) else return false, "Can't find player '" .. param:trim() .. "'" end else local players = {} for pname, pstat in pairs(ctf_stats.players) do pstat.name = pname pstat.color = nil table.insert(players, pstat) end local fs = ctf_stats.get_formspec("Player Rankings", players, 0) fs = fs .. "label[3.5,6.2;Tip: to see where you are, type /rankings me]" minetest.show_formspec(name, "ctf_stats:rankings", fs) end end }) local reset_y = {} minetest.register_chatcommand("reset_rankings", { func = function(name, param) param = param:trim() if param ~= "" and not minetest.check_player_privs(name, { ctf_admin = true}) then return false, "Missing privilege: ctf_admin" end local reset_name = param == "" and name or param if reset_name == name and not reset_y[name] then reset_y[name] = true return true, "This will reset your stats and rankings completely. You will lose access to any special privileges such as the team chest or userlimit skip. This is irreversable. If you're sure, type /reset_rankings again to perform the reset" end reset_y[name] = nil ctf_stats.players[name] = nil ctf_stats.player(reset_name) return true, "Reset the stats and ranking of " .. reset_name end })