local blacklist_drop = { "default:pick_wood", "default:sword_wood", "default:ax_wood" } local function drop(pos, itemstack) local it = itemstack:take_item(itemstack:get_count()) local sname = it:get_name() for _, item in pairs(blacklist_drop) do if sname == item then minetest.log("error", "Not dropping " .. item) return end end local obj = core.add_item(pos, it) if obj then obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)}) local remi = minetest.setting_get("remove_items") if minetest.is_yes(remi) then obj:remove() end end return itemstack end local function drop_list(pos, inv, list) for i = 1, inv:get_size(list) do drop(pos, inv:get_stack(list, i)) inv:set_stack(list, i, nil) end end local function drop_all(player) local pos = player:getpos() pos.y = math.floor(pos.y + 0.5) local inv = player:get_inventory() for _, item in pairs(give_initial_stuff.get_stuff()) do inv:remove_item("main", ItemStack(item)) end drop_list(pos, inv, "main") drop_list(pos, inv, "craft") end minetest.register_on_dieplayer(drop_all) minetest.register_on_leaveplayer(drop_all)