minetest.register_entity("shooter:grenade_entity", { physical = false, timer = 0, visual = "cube", visual_size = {x=1/8, y=1/8}, textures = { "shooter_grenade.png", "shooter_grenade.png", "shooter_grenade.png", "shooter_grenade.png", "shooter_grenade.png", "shooter_grenade.png", }, player = nil, player_name = nil, collisionbox = {0,0,0, 0,0,0}, on_activate = function(self, staticdata) if staticdata == "expired" then self.object:remove() end end, on_step = function(self, dtime) self.timer = self.timer + dtime if self.timer > 0.2 then local pos = self.object:getpos() local above = {x=pos.x, y=pos.y + 1, z=pos.z} if minetest.get_node(pos).name ~= "air" then self.object:remove() shooter:blast(above, 2, 25, 5, self.player) end self.timer = 0 end end, get_staticdata = function(self) return "expired" end, }) minetest.register_tool("shooter:grenade", { description = "Grenade", inventory_image = "shooter_hand_grenade.png", on_use = function(itemstack, user, pointed_thing) if not minetest.settings:get_bool("creative_mode") then itemstack = "" end -- clarification for future readers: grenade can be used only if player points at nothing (line 47) if pointed_thing.type ~= "nothing" then local pointed = minetest.get_pointed_thing_position(pointed_thing) if vector.distance(user:getpos(), pointed) < 10 then shooter:blast(pointed, 2, 25, 5) return end end local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir then pos.y = pos.y + 1.5 local obj = minetest.add_entity(pos, "shooter:grenade_entity") if obj then obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15}) obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user ent.player_name = user:get_player_name() end end end return itemstack end, }) if SHOOTER_ENABLE_CRAFTING == true then minetest.register_craft({ output = "shooter:grenade", recipe = { {"tnt:gunpowder", "default:steel_ingot"}, }, }) end