minetest.register_on_player_hpchange(function(player, hp_change, reason) if reason.type ~= "punch" or not reason.object or not reason.object:is_player() then return hp_change end local class = ctf_classes.get(reason.object) if class.properties.melee_bonus and reason.object:get_wielded_item():get_name():find("sword") then return hp_change - class.properties.melee_bonus end return hp_change end, true)