assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.") minetest.register_alias("mapgen_singlenode", "ctf_map:ignore") minetest.register_alias("ctf_map:flag", "air") minetest.register_alias("ctf_map:ind_cobble", "ctf_map:cobble") minetest.register_alias("ctf_map:ind_stone", "ctf_map:stone") minetest.register_alias_force("flowers:mushroom_red", "air") minetest.register_alias_force("flowers:mushroom_brown", "air") minetest.register_alias_force("flowers:waterlily", "air") minetest.register_alias_force("flowers:rose", "air") minetest.register_alias_force("flowers:tulip", "air") minetest.register_alias_force("flowers:dandelion_yellow", "air") minetest.register_alias_force("flowers:geranium", "air") minetest.register_alias_force("flowers:viola", "air") minetest.register_alias_force("flowers:dandelion_white", "air") minetest.register_alias_force("flowers:chrysanthemum_green", "air") minetest.register_alias_force("default:grass_1", "air") minetest.register_alias_force("default:grass_2", "air") minetest.register_alias_force("default:grass_3", "air") minetest.register_alias_force("default:grass_4", "air") minetest.register_alias_force("default:sand_with_kelp", "default:sand") minetest.register_alias_force("default:grass_5", "air") minetest.register_alias_force("default:bush_leaves", "air") minetest.register_alias_force("default:bush_stem", "air") --minetest.register_alias_force("default:stone_with_gold", "default:stone") local max_r = 120 ctf_map.map = nil ctf_map.mapdir = minetest.get_modpath(minetest.get_current_modname()) .. "/maps/" -- Modify server status message to include map info local map_str local old_server_status = minetest.get_server_status function minetest.get_server_status(name, joined) local status = old_server_status(name, joined) if not ctf_map.map or not map_str then return status end local str = map_str if name and minetest.get_player_by_name(name) then str = str end status = status .. "\n" .. str -- If player just joined, also display map hint if joined and ctf_map.map.hint then status = status .. "\n" .. minetest.colorize("#f49200", ctf_map.map.hint) end return status end function ctf_map.get_idx_and_map(param) param = param:lower():trim() for i, map in pairs(ctf_map.available_maps) do if map.name:lower():find(param, 1, true) or map.dirname:lower():find(param, 1, true) then return i, map end end end ctf_map.next_idx = nil local function set_next_by_param(name, param) local idx, map = ctf_map.get_idx_and_map(param) if idx then ctf_map.next_idx = idx return true, "Selected " .. map.name else return false, "Couldn't find any matching map!" end end minetest.register_chatcommand("set_next", { privs = { ctf_admin = true }, func = set_next_by_param }) do -- Override /ctf_next to support an optional map name as param local old_func = minetest.registered_chatcommands["ctf_next"].func minetest.override_chatcommand("ctf_next", { params = "[map]", description = "Start the next match. The map name can be optionally specified as param.", func = function(name, param) if param and param ~= "" then local success, msg = set_next_by_param(name, param) if not success then return false, msg else minetest.chat_send_player(name, msg) end end return old_func(name) end }) end local function load_map_meta(idx, dirname, meta) minetest.log("info", "load_map_meta: Loading map meta from '" .. dirname .. "/map.conf'") if not meta:get("r") then error("Map was not properly configured: " .. dirname .. "/map.conf") end local offset = vector.new(600 * idx, 0, 0) local initial_stuff = meta:get("initial_stuff") local treasures = meta:get("treasures") local start_time = meta:get("start_time") local time_speed = meta:get("time_speed") local map = { dirname = dirname, name = meta:get("name"), r = tonumber(meta:get("r")), h = tonumber(meta:get("h")), author = meta:get("author"), hint = meta:get("hint"), rotation = meta:get("rotation"), license = meta:get("license"), others = meta:get("others"), base_node = meta:get("base_node"), initial_stuff = initial_stuff and initial_stuff:split(","), treasures = treasures and treasures:split(";"), start_time = start_time and tonumber(start_time), time_speed = time_speed and tonumber(time_speed), skybox = ctf_map.skybox_exists(dirname), phys_speed = tonumber(meta:get("phys_speed")), phys_jump = tonumber(meta:get("phys_jump")), phys_gravity = tonumber(meta:get("phys_gravity")), offset = offset, teams = {}, chests = {} } assert(map.r <= max_r) map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r }) map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r }) -- Read teams from config local i = 1 while meta:get("team." .. i) do local tname = meta:get("team." .. i) local tcolor = meta:get("team." .. i .. ".color") local tpos = minetest.string_to_pos(meta:get("team." .. i .. ".pos")) map.teams[tname] = { color = tcolor, pos = vector.add(offset, tpos), } i = i + 1 end -- Read custom chest zones from config i = 1 minetest.log("verbose", "Parsing chest zones of " .. map.name .. "...") while meta:get("chests." .. i .. ".from") do local from = minetest.string_to_pos(meta:get("chests." .. i .. ".from")) local to = minetest.string_to_pos(meta:get("chests." .. i .. ".to")) assert(from and to, "Positions needed for chest zone " .. i .. " in map " .. map.name) from, to = vector.sort(from, to) map.chests[i] = { from = vector.add(offset, from), to = vector.add(offset, to), n = tonumber(meta:get("chests." .. i .. ".n") or "23"), } i = i + 1 end -- Add default chest zones if none given if i == 1 then while meta:get("team." .. i) do local chests1 if i == 1 then chests1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = 0 }) elseif i == 2 then chests1 = map.pos1 end local chests2 if i == 1 then chests2 = map.pos2 elseif i == 2 then chests2 = vector.add(offset, { x = map.r, y = map.h / 2, z = 0 }) end map.chests[i] = { from = chests1, to = chests2, n = 23, } i = i + 1 end end return map end -- List of shuffled map indices, used in conjunction with random map selection local shuffled_order = {} local shuffled_idx math.randomseed(os.time()) -- Fisher-Yates-Savilli shuffling algorithm, used for shuffling map selection order -- Adapted from snippet provided in https://stackoverflow.com/a/35574006 -- Improved to ensure that the first maps from current shuffled order differ -- from the last maps from previous shuffled order -- You can set the minimum distance between the same map using map_recurrence_threshold param local function shuffle_maps(previous_order, map_recurrence_threshold) local maps_count = #ctf_map.available_maps map_recurrence_threshold = math.min(map_recurrence_threshold or 0, maps_count - 1) if previous_order == nil then map_recurrence_threshold = 0 previous_order = {} for i = 1, maps_count do previous_order[i] = i end end -- Reset shuffled_idx shuffled_idx = 1 -- Create table of ordered indices shuffled_order = {} -- At first select maps that don't intersect with the last maps from previous order for i = 1, map_recurrence_threshold do local j = math.random(1, maps_count - map_recurrence_threshold) local k = maps_count - map_recurrence_threshold + i shuffled_order[i] = previous_order[j] previous_order[j] = previous_order[k] end -- Select remaining maps for i = map_recurrence_threshold + 1, maps_count do local j = math.random(1, maps_count - i + 1) local k = maps_count - i + 1 shuffled_order[i] = previous_order[j] previous_order[j] = previous_order[k] end end local random_selection_mode = false local function select_map() local idx -- If next_idx exists, return the same if ctf_map.next_idx then idx = ctf_map.next_idx ctf_map.next_idx = nil return idx end if random_selection_mode then -- Get the real idx stored in table shuffled_order at index [shuffled_idx] idx = shuffled_order[shuffled_idx] shuffled_idx = shuffled_idx + 1 -- If shuffled_idx overflows, re-shuffle map selection order if shuffled_idx > #ctf_map.available_maps then shuffle_maps(shuffled_order, tonumber(minetest.settings:get("ctf_map.map_recurrence_threshold")) or 3) end else -- Choose next map index, but don't select the same one again if ctf_map.map and #ctf_map.available_maps > 1 then idx = math.random(1, #ctf_map.available_maps - 1) if idx >= ctf_map.map.idx then idx = idx + 1 end else idx = math.random(1, #ctf_map.available_maps) end end return idx end local function load_maps() local idx = 1 ctf_map.available_maps = {} for _, dirname in pairs(minetest.get_dir_list(ctf_map.mapdir, true)) do if dirname ~= ".git" then local conf = Settings(ctf_map.mapdir .. "/" .. dirname .. "/map.conf") local val = minetest.settings:get("ctf_map." .. string.gsub(dirname, "%./", ""):gsub("/", ".")) -- If map isn't disabled, load map meta if not conf:get_bool("disabled", false) and val ~= "false" then local map = load_map_meta(idx, dirname, conf) ctf_map.available_maps[idx] = map idx = idx + 1 minetest.log("info", "Loaded map '" .. map.name .. "'") end end end if not next(ctf_map.available_maps) then error("No maps found in directory " .. ctf_map.mapdir) end -- Determine map selection mode depending on number of available maps -- If random, then shuffle the map selection order random_selection_mode = #ctf_map.available_maps >= (tonumber(minetest.settings:get("ctf_map.random_selection_threshold")) or 10) if random_selection_mode then shuffle_maps() end return ctf_map.available_maps end load_maps() minetest.register_chatcommand("maps_reload", { privs = { ctf_admin = true }, func = function(name, param) ctf_map.next_idx = nil local maps = load_maps() local ret = #maps .. " maps found:\n" for i = 1, #maps do ret = ret .. " * " .. maps[i].name if i ~= #maps then ret = ret .. "\n" end end return true, ret end, }) local function place_map(map) ctf_map.emerge_with_callbacks(nil, map.pos1, map.pos2, function() local schempath = ctf_map.mapdir .. map.dirname .. "/map.mts" local res = minetest.place_schematic(map.pos1, schempath, map.rotation == "z" and "0" or "90") assert(res, "Unable to place schematic, does the MTS file exist? Path: " .. schempath) for _, value in pairs(ctf_map.map.teams) do ctf_map.place_base(value.color, value.pos) end for _, chestzone in pairs(ctf_map.map.chests) do minetest.log("verbose", "Placing " .. chestzone.n .. " chests from " .. minetest.pos_to_string(chestzone.from) .. " to ".. minetest.pos_to_string(chestzone.to)) tsm_chests.place_chests(chestzone.from, chestzone.to, chestzone.n) end minetest.after(2, function() local msg = (minetest.colorize("#fcdb05", "Map: ") .. minetest.colorize("#f49200", map.name) .. minetest.colorize("#fcdb05", " by ") .. minetest.colorize("#f49200", map.author)) if map.hint then msg = msg .. "\n" .. minetest.colorize("#f49200", map.hint) end minetest.chat_send_all(msg) if minetest.global_exists("irc") and irc.connected then irc:say("Map: " .. map.name) end end) minetest.after(1, function() for _, object_drop in pairs(minetest.get_objects_in_area(map.pos1, map.pos2)) do if not object_drop:is_player() then local drop = object_drop:get_luaentity() if drop and drop.name == "__builtin:item" then object_drop:remove() end end end minetest.after(1, function() minetest.fix_light(map.pos1, map.pos2) end) end) end, nil) end ctf_map.registered_on_map_loaded = {} function ctf_map.register_on_map_loaded(func) ctf_map.registered_on_map_loaded[#ctf_map.registered_on_map_loaded + 1] = func end ctf_match.register_on_new_match(function() -- Select map local idx = select_map() ctf_map.map = ctf_map.available_maps[idx] ctf_map.map.idx = idx map_str = (minetest.colorize("#fcdb05", "Map: ") .. minetest.colorize("#f49200", ctf_map.map.name) .. minetest.colorize("#fcdb05", " by ") .. minetest.colorize ("#f49200", ctf_map.map.author)) -- Register per-map treasures, or the default set of treasures -- if treasures field hasn't been defined in map meta ctf_map.register_treasures(ctf_map.map) -- Place map place_map(ctf_map.map) -- Update per-map env. like time, time speed, skybox, physics, etc. ctf_map.update_env() -- Run on_map_loaded callbacks for i = 1, #ctf_map.registered_on_map_loaded do ctf_map.registered_on_map_loaded[i](ctf_map.map) end end) function ctf_match.create_teams() for key, value in pairs(ctf_map.map.teams) do local name = key local color = value.color local flag = table.copy(value.pos) if name and color and flag then minetest.log("action", "Creating team " .. key) ctf.team({ name = name, color = color, add_team = true }) ctf_flag.add(name, flag) minetest.after(0, function() ctf_flag.assert_flag(flag) end) else minetest.log("error", "Failed to create team " .. key) end end end