ctf_map = {} function ctf_map.get_team_relative_z(player) local name = player:get_player_name() local tname = ctf.player(name).team return (tname == "red" and 1 or -1) * player:get_pos().z end -- Overridden by server mods function ctf_map.can_cross(player) return false end dofile(minetest.get_modpath("ctf_map") .. "/nodes.lua") dofile(minetest.get_modpath("ctf_map") .. "/emerge.lua") dofile(minetest.get_modpath("ctf_map") .. "/barrier.lua") dofile(minetest.get_modpath("ctf_map") .. "/base.lua") if minetest.get_modpath("ctf") then dofile(minetest.get_modpath("ctf_map") .. "/chest.lua") dofile(minetest.get_modpath("ctf_map") .. "/schem_map.lua") dofile(minetest.get_modpath("ctf_map") .. "/give_initial_stuff.lua") assert(ctf_match) ctf_match.register_on_build_time_end(ctf_map.remove_middle_barrier) else dofile(minetest.get_modpath("ctf_map") .. "/map_maker.lua") end