ctf_treasure = {} function ctf_treasure.get_default_treasures() return { { "default:ladder", 0.3, 5, { 1, 20 } }, { "default:torch", 0.3, 5, { 1, 20 } }, { "default:cobble", 0.4, 5, { 45, 99 } }, { "default:wood", 0.3, 5, { 30, 60 } }, { "doors:door_steel", 0.3, 5, { 1, 3 } }, { "ctf_traps:damage_cobble", 0.3, 4, { 10, 20 } }, { "default:pick_steel", 0.5, 5, { 1, 10 } }, { "default:shovel_stone", 0.6, 5, { 1, 10 } }, { "default:shovel_steel", 0.3, 5, { 1, 10 } }, { "default:axe_steel", 0.4, 5, { 1, 10 } }, { "default:axe_stone", 0.5, 5, { 1, 10 } }, { "shooter:shotgun", 0.04, 2, 1 }, -- { "shooter:grenade", 0.08, 2, 1 }, { "shooter:machine_gun", 0.02, 2, 1 }, { "shooter:crossbow", 0.5, 2, { 1, 5 } }, { "shooter:pistol", 0.4, 2, { 1, 5 } }, { "shooter:ammo", 0.3, 2, { 1, 10 } }, { "shooter:arrow_white", 0.5, 2, { 2, 18 } }, { "sniper_rifles:rifle_762_loaded", 0.1, 2, 1 }, { "sniper_rifles:rifle_magnum_loaded", 0.01, 2, 1 }, { "medkits:medkit", 0.8, 5, 2 }, {"grenades:frag", 0.1, 2, 1}, {"grenades:smoke", 0.1, 2, 1}, -- {"grenades:flashbang",0.1,2,1}, } end