-- mods/default/nodes.lua --[[ Index: Stone ----- (1. Material 2. Cobble variant 3. Brick variant [4. Modified forms]) default:stone default:cobble default:stonebrick default:mossycobble default:desert_stone default:desert_cobble default:desert_stonebrick default:sandstone default:sandstonebrick default:obsidian default:obsidianbrick Soft / Non-Stone ---------------- (1. Material [2. Modified forms]) default:dirt default:dirt_with_grass default:dirt_with_grass_footsteps default:dirt_with_snow default:sand default:desert_sand default:gravel default:clay default:snow default:snowblock default:ice Trees ----- (1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits]) default:tree default:wood default:leaves default:sapling default:apple default:jungletree default:junglewood default:jungleleaves default:junglesapling default:pinetree default:pinewood default:pine_needles default:pine_sapling Ores ---- (1. In stone 2. Block) default:stone_with_coal default:coalblock default:stone_with_iron default:steelblock default:stone_with_copper default:copperblock default:bronzeblock default:stone_with_gold default:goldblock default:stone_with_mese default:mese default:stone_with_diamond default:diamondblock Plantlife (non-cubic) --------------------- default:cactus default:papyrus default:dry_shrub default:junglegrass default:grass_1 default:grass_2 default:grass_3 default:grass_4 default:grass_5 Liquids ------- (1. Source 2. Flowing) default:water_source default:water_flowing default:river_water_source default:river_water_flowing default:lava_source default:lava_flowing Tools / "Advanced" crafting / Non-"natural" ------------------------------------------- default:torch default:bookshelf default:ladder default:fence_wood default:glass default:obsidian_glass default:brick default:meselamp Misc ---- default:cloud --]] -- -- Stone -- minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, groups = {cracky=3, stone=1}, drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, is_ground_content = false, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrick", { description = "Stone Brick", tiles = {"default_stone_brick.png"}, is_ground_content = false, groups = {cracky=2, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"}, is_ground_content = false, groups = {cracky=3, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone", { description = "Desert Stone", tiles = {"default_desert_stone.png"}, groups = {cracky=3, stone=1}, drop = 'default:desert_cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_cobble", { description = "Desert Cobblestone", tiles = {"default_desert_cobble.png"}, is_ground_content = false, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stonebrick", { description = "Desert Stone Brick", tiles = {"default_desert_stone_brick.png"}, is_ground_content = false, groups = {cracky=2, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone.png"}, groups = {crumbly=2,cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstonebrick", { description = "Sandstone Brick", tiles = {"default_sandstone_brick.png"}, is_ground_content = false, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, sounds = default.node_sound_stone_defaults(), groups = {cracky=1,level=2}, }) minetest.register_node("default:obsidianbrick", { description = "Obsidian Brick", tiles = {"default_obsidian_brick.png"}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), groups = {cracky=1,level=2}, }) -- -- Soft / Non-Stone -- minetest.register_node("default:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, groups = {crumbly=3,soil=1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, groups = {crumbly=3,soil=1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("default:dirt_with_grass_footsteps", { description = "Dirt with Grass and Footsteps", tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, groups = {crumbly=3,soil=1,not_in_creative_inventory=1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("default:dirt_with_snow", { description = "Dirt with Snow", tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"}, groups = {crumbly=3,soil=1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_snow_footstep", gain=0.25}, }), }) minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, groups = {crumbly=3, sand=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:desert_sand", { description = "Desert Sand", tiles = {"default_desert_sand.png"}, groups = {crumbly=3, sand=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, groups = {crumbly=2}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), }) minetest.register_node("default:snow", { description = "Snow", tiles = {"default_snow.png"}, inventory_image = "default_snowball.png", wield_image = "default_snowball.png", paramtype = "light", buildable_to = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, }, }, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_snow_footstep", gain=0.25}, dug = {name="default_snow_footstep", gain=0.75}, }), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name="default:dirt_with_snow"}) end end, }) minetest.register_node("default:snowblock", { description = "Snow Block", tiles = {"default_snow.png"}, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_snow_footstep", gain=0.25}, dug = {name="default_snow_footstep", gain=0.75}, }), }) minetest.register_node("default:ice", { description = "Ice", tiles = {"default_ice.png"}, is_ground_content = false, paramtype = "light", groups = {cracky=3}, sounds = default.node_sound_glass_defaults(), }) -- -- Trees -- minetest.register_node("default:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:wood", { description = "Wooden Planks", tiles = {"default_wood.png"}, is_ground_content = false, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:leaves", { description = "Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) if placer:is_player() then minetest.set_node(pos, {name="default:apple", param2=1}) end end, }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:junglewood", { description = "Junglewood Planks", tiles = {"default_junglewood.png"}, is_ground_content = false, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungleleaves", { description = "Jungle Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_jungleleaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:jungleleaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:pinetree", { description = "Pine Tree", tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:pinewood", { description = "Pinewood Planks", tiles = {"default_pinewood.png"}, is_ground_content = false, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:pine_needles",{ description = "Pine Needles", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_pine_needles.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {"default:pine_needles"}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- -- Ores -- minetest.register_node("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, groups = {cracky=3}, drop = 'default:coal_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:coalblock", { description = "Coal Block", tiles = {"default_coal_block.png"}, is_ground_content = false, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, groups = {cracky=2}, drop = 'default:iron_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:steelblock", { description = "Steel Block", tiles = {"default_steel_block.png"}, is_ground_content = false, groups = {cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_copper", { description = "Copper Ore", tiles = {"default_stone.png^default_mineral_copper.png"}, groups = {cracky=2}, drop = 'default:copper_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:copperblock", { description = "Copper Block", tiles = {"default_copper_block.png"}, is_ground_content = false, groups = {cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:bronzeblock", { description = "Bronze Block", tiles = {"default_bronze_block.png"}, is_ground_content = false, groups = {cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_mese", { description = "Mese Ore", tiles = {"default_stone.png^default_mineral_mese.png"}, paramtype = "light", groups = {cracky = 1}, drop = "default:mese_crystal", sounds = default.node_sound_stone_defaults(), light_source = 1, }) minetest.register_node("default:mese", { description = "Mese Block", tiles = {"default_mese_block.png"}, paramtype = "light", groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), light_source = 3, }) minetest.register_node("default:stone_with_gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, groups = {cracky=2}, drop = "default:gold_lump", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:goldblock", { description = "Gold Block", tiles = {"default_gold_block.png"}, is_ground_content = false, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_diamond", { description = "Diamond Ore", tiles = {"default_stone.png^default_mineral_diamond.png"}, groups = {cracky=1}, drop = "default:diamond", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:diamondblock", { description = "Diamond Block", tiles = {"default_diamond_block.png"}, is_ground_content = false, groups = {cracky=1,level=3}, sounds = default.node_sound_stone_defaults(), }) -- -- Plantlife (non-cubic) -- minetest.register_node("default:cactus", { description = "Cactus", tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, paramtype2 = "facedir", groups = {snappy=1,choppy=3,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = {snappy=3,flammable=2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) -- -- Liquids -- minetest.register_node("default:water_source", { description = "Water Source", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tiles = { { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { -- New-style water source material (mostly unused) { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a=120, r=30, g=60, b=90}, groups = {water=3, liquid=3, puts_out_fire=1}, }) minetest.register_node("default:water_flowing", { description = "Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { name = "default_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a=120, r=30, g=60, b=90}, groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, }) minetest.register_node("default:river_water_source", { description = "River Water Source", inventory_image = minetest.inventorycube("default_river_water.png"), drawtype = "liquid", tiles = { { name = "default_river_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { { name = "default_river_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a=120, r=30, g=76, b=90}, groups = {water=3, liquid=3, puts_out_fire=1}, }) minetest.register_node("default:river_water_flowing", { description = "Flowing River Water", inventory_image = minetest.inventorycube("default_river_water.png"), drawtype = "flowingliquid", tiles = {"default_river_water.png"}, special_tiles = { { name = "default_river_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_river_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a=120, r=30, g=76, b=90}, groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, }) -- -- Tools / "Advanced" crafting / Non-"natural" -- minetest.register_node("default:torch", { description = "Torch", drawtype = "torchlike", tiles = { { name = "default_torch_on_floor_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 }, }, { name="default_torch_on_ceiling_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 }, }, { name="default_torch_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 }, }, }, inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, light_source = default.LIGHT_MAX - 1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:ladder", { description = "Ladder", drawtype = "signlike", tiles = {"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:fence_wood", { description = "Wooden Fence", drawtype = "fencelike", tiles = {"default_wood.png"}, inventory_image = fence_texture, wield_image = fence_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike_framed_optional", tiles = {"default_glass.png", "default_glass_detail.png"}, inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:obsidian_glass", { description = "Obsidian Glass", drawtype = "glasslike", tiles = {"default_obsidian_glass.png"}, paramtype = "light", is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), groups = {cracky=3,oddly_breakable_by_hand=3}, }) minetest.register_node("default:meselamp", { description = "Mese Lamp", drawtype = "glasslike", tiles = {"default_meselamp.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), light_source = default.LIGHT_MAX, }) -- -- Misc -- minetest.register_node("default:cloud", { description = "Cloud", tiles = {"default_cloud.png"}, is_ground_content = false, sounds = default.node_sound_defaults(), groups = {not_in_creative_inventory=1}, })