vote = { active = {}, queue = {} } function vote.new_vote(creator, voteset) local max_votes = tonumber(minetest.setting_get("vote.maximum_active")) or 1 local max_queue = tonumber(minetest.setting_get("vote.maximum_active")) or 0 if #vote.active < max_votes then vote.start_vote(voteset) return true, "Vote Started. You still need to vote: " .. voteset.help elseif max_queue == 0 then return false, "A vote is already running, please try again later." elseif #vote.queue < max_queue then table.insert(vote.queue, voteset) return true, "Vote queued until there is less then " .. max_votes .. " votes active." else return false, "The queue of votes waiting to run is full. Please try again later." end end function vote.start_vote(voteset) minetest.log("action", "Vote started: " .. voteset.description) table.insert(vote.active, voteset) -- Build results table voteset.results = { abstain = {}, voted = {} } if voteset.options then for _, option in pairs(voteset.options) do voteset.results[option] = {} print(" - " .. option) end else voteset.results.yes = {} voteset.results.no = {} end -- Run start callback if voteset.on_start then voteset:on_start() end -- Timer for end if voteset.duration or voteset.time then minetest.after(voteset.duration + 0.1, function() vote.end_vote(voteset) end) end -- Show HUD a.s.a.p. vote.update_all_hud() end function vote.end_vote(voteset) local removed = false for i, voteset2 in pairs(vote.active) do if voteset == voteset2 then table.remove(vote.active, i, 1) removed = true end end if not removed then return end local result = nil if voteset.on_decide then result = voteset:on_decide(voteset.results) elseif voteset.results.yes and voteset.results.no then local total = #voteset.results.yes + #voteset.results.no local perc_needed = voteset.perc_needed or 0.5 if #voteset.results.yes / total > perc_needed then result = "yes" else result = "no" end end minetest.log("action", "Vote '" .. voteset.description .. "' ended with result '" .. result .. "'.") if voteset.on_result then voteset:on_result(result, voteset.results) end local max_votes = tonumber(minetest.setting_get("vote.maximum_active")) or 1 if #vote.active < max_votes and #vote.queue > 0 then local nextvote = table.remove(vote.queue, 1) vote.start_vote(nextvote) else -- Update HUD a.s.a.p. vote.update_all_hud() end end function vote.get_next_vote(name) for _, voteset in pairs(vote.active) do if not voteset.results.voted[name] then return voteset end end return nil end function vote.check_vote(voteset) local all_players_voted = true local players = minetest.get_connected_players() for _, player in pairs(players) do local name = player:get_player_name() if not voteset.results.voted[name] then all_players_voted = false break end end if all_players_voted then vote.end_vote(voteset) end end function vote.vote(voteset, name, value) if not voteset.results[value] then return end minetest.log("action", name .. " voted '" .. value .. "' to '" .. voteset.description .. "'") table.insert(voteset.results[value], name) voteset.results.voted[name] = true if voteset.on_vote then voteset:on_vote(name, value) end vote.check_vote(voteset) end minetest.register_privilege("vote_admin", { description = "Allows a player to manage running votes." }) minetest.register_chatcommand("vote_clear", { privs = { vote_admin = true, }, func = function(name, params) vote.active = {} vote.queue = {} vote.update_all_hud() end }) local hudkit = dofile(minetest.get_modpath("vote") .. "/hudkit.lua") vote.hud = hudkit() function vote.update_hud(player) local name = player:get_player_name() local voteset = vote.get_next_vote(name) if not voteset or not minetest.check_player_privs(name, {interact=true, vote=true}) then vote.hud:remove(player, "vote:desc") vote.hud:remove(player, "vote:bg") vote.hud:remove(player, "vote:help") return end if not vote.hud:exists(player, "vote:bg") then vote.hud:add(player, "vote:bg", { hud_elem_type = "image", position = {x = 1, y = 0.5}, scale = {x = 1, y = 1}, text = "vote_background.png", offset = {x=-100, y = 10}, number = 0xFFFFFF }) end if vote.hud:exists(player, "vote:desc") then vote.hud:change(player, "vote:desc", "text", voteset.description .. "?") else vote.hud:add(player, "vote:desc", { hud_elem_type = "text", position = {x = 1, y = 0.5}, scale = {x = 100, y = 100}, text = voteset.description .. "?", offset = {x=-100, y = 0}, number = 0xFFFFFF }) end if voteset.help then if vote.hud:exists(player, "vote:help") then vote.hud:change(player, "vote:help", "text", voteset.help) else vote.hud:add(player, "vote:help", { hud_elem_type = "text", position = {x = 1, y = 0.5}, scale = {x = 100, y = 100}, text = voteset.help, offset = {x=-100, y = 20}, number = 0xFFFFFF }) end else vote.hud:remove(player, "vote:help") end end minetest.register_on_leaveplayer(function(player) vote.hud.players[player:get_player_name()] = nil end) function vote.update_all_hud() local players = minetest.get_connected_players() for _, player in pairs(players) do vote.update_hud(player) end minetest.after(5, vote.update_all_hud) end minetest.after(5, vote.update_all_hud) minetest.register_privilege("vote", { description = "Can vote on issues" }) minetest.register_privilege("vote_starter", { description = "Can vote on issues" }) minetest.register_chatcommand("yes", { privs = { interact = true, vote = true }, func = function(name, params) local voteset = vote.get_next_vote(name) if not voteset then minetest.chat_send_player(name, "There is no vote currently running!") return elseif not voteset.results.yes then minetest.chat_send_player(name, "The vote is not a yes/no one.") return elseif voteset.can_vote and not voteset:can_vote(name) then minetest.chat_send_player(name, "You can't vote in the currently active vote!") return end vote.vote(voteset, name, "yes") end }) minetest.register_chatcommand("no", { privs = { interact = true, vote = true }, func = function(name, params) local voteset = vote.get_next_vote(name) if not voteset then minetest.chat_send_player(name, "There is no vote currently running!") return elseif not voteset.results.no then minetest.chat_send_player(name, "The vote is not a yes/no one.") return elseif voteset.can_vote and not voteset:can_vote(name) then minetest.chat_send_player(name, "You can't vote in the currently active vote!") return end vote.vote(voteset, name, "no") end }) minetest.register_chatcommand("abstain", { privs = { interact = true, vote = true }, func = function(name, params) local voteset = vote.get_next_vote(name) if not voteset then minetest.chat_send_player(name, "There is no vote currently running!") return elseif voteset.can_vote and not voteset:can_vote(name) then minetest.chat_send_player(name, "You can't vote in the currently active vote!") return end table.insert(voteset.results.abstain, name) voteset.results.voted[name] = true if voteset.on_abstain then voteset:on_abstain(name) end vote.check_vote(voteset) end }) local set = minetest.setting_get("vote.kick_vote") if set == nil or minetest.is_yes(set) then minetest.register_chatcommand("vote_kick", { privs = { interact = true, vote_starter = true }, func = function(name, param) if not minetest.get_player_by_name(param) then minetest.chat_send_player(name, "There is no player called '" .. param .. "'") return end return vote.new_vote(name, { description = "Kick " .. param, help = "/yes, /no or /abstain", name = param, duration = 60, perc_needed = 0.8, on_result = function(self, result, results) if result == "yes" then minetest.chat_send_all("Vote passed, " .. #results.yes .. " to " .. #results.no .. ", " .. self.name .. " will be kicked.") minetest.kick_player(self.name, "The vote to kick you passed") else minetest.chat_send_all("Vote failed, " .. #results.yes .. " to " .. #results.no .. ", " .. self.name .. " remains ingame.") end end, on_vote = function(self, name, value) minetest.chat_send_all(name .. " voted " .. value .. " to '" .. self.description .. "'") end }) end }) end