local regen_interval = tonumber(minetest.settings:get("regen_interval")) if regen_interval <= 0 then regen_interval = 6 end local regen_amount = tonumber(minetest.settings:get("regen_amount")) if regen_amount <= 0 then regen_amount = 1 end local function regen_update() local get = ctf_classes.get local players = minetest.get_connected_players() local medic_by_team = { red = {}, blue = {} } local tnames = {} local found_medic = false -- First get medic positions and team names for i=1, #players do local player = players[i] local pname = player:get_player_name() local class = get(player) local tname = ctf.player(pname).team tnames[pname] = tname if class.name == "medic" then if tname then medic_by_team[tname][#medic_by_team[tname] + 1] = player:get_pos() found_medic = true end end end if not found_medic then return end -- Next, update hp local function sqdist(a, b) local x = a.x - b.x local y = a.y - b.y local z = a.z - b.z return x*x + y*y + z*z end for i=1, #players do local player = players[i] local pname = player:get_player_name() local tname = tnames[pname] local hp = player:get_hp() local max_hp = player:get_properties().hp_max if tname and hp ~= max_hp and hp > 0 then local pos = player:get_pos() local medics = medic_by_team[tname] for j=1, #medics do if sqdist(pos, medics[j]) < 100 then hp = hp + regen_amount player:set_hp(hp) break end end end end end local update = regen_interval / 2 minetest.register_globalstep(function(delta) update = update + delta if update < regen_interval then return end update = update - regen_interval regen_update() end)