local collision_box = {} minetest.register_on_dieplayer(function(player) local name = player:get_player_name() collision_box[name] = player:get_properties().collisionbox player:set_properties({ collisionbox = { 0,0,0, 0,0,0 } }) end) minetest.register_on_respawnplayer(function(player) local name = player:get_player_name() player:set_properties({ collisionbox = collision_box[name] }) collision_box[name] = nil end) ctf_match.register_on_new_match(function() -- Loop through all dead players and manually reset -- collision box, because on_respawnplayer isn't called -- when the player is respawned at the start of a new match for name, box in pairs(collision_box) do local player = minetest.get_player_by_name(name) if player then player:set_properties({ collisionbox = box }) end collision_box[name] = nil end end) minetest.register_on_leaveplayer(function(player) collision_box[player:get_player_name()] = nil end)