# ctf | name | default value | description | | -------------------------- | ------------- | ---------------------------------------------------------------- | | allocate_mode | 0 | 0=off, 1=firstnonfullteam, 2=RandomOfSmallestTwo, 3=SmallestTeam | | autoalloc_on_joinplayer | true | Trigger auto alloc on join player | | default_diplo_state | "war" | "war", "alliance" or "peace" | | diplomacy | true | Is diplomacy enabled | | friendly_fire | true | True if players can't hit other players on their team | | maximum_in_team | -1 | Player cap | | players_can_change_team | true | | | hud | true | Enable HUD | | gui | true | Enable GUI | | gui.team | true | Whether to show team gui (/team) | | gui.team.initial | "news" | Initial tab | | gui.tab.diplo | true | Show diplo tab | | gui.tab.news | true | Show news tab | | gui.tab.settings | true | Show settings tab | | spawn_offset | {x=0, y=0, z=0} | Offset of static spawn-point from team-base | # ctf_chat | name | default value | description | | -------------------------- | ------------- | ---------------------------------------------------------------- | | chat.default | "global" | "global" or "team" | | chat.global_channel | true | | | chat.team_channel | true | | # ctf_colors | name | default value | description | | -------------------------- | ------------- | ---------------------------------------------------------------- | | colors.nametag | true | Whether to colour the name tagColour nametag | | colors.nametag.tcolor | false | Base nametag colour on team colour | | colors.skins | false | Team skins are coloured | # ctf_flag | name | default value | description | | -------------------------- | ------------- | ---------------------------------------------------------------- | | flag.alerts | true | Prompts like "X has captured your flag" | | flag.alerts.neutral_alert | true | Show prompt in neutral state, ie: "attack and defend!" | | flag.allow_multiple | true | Teams can have multiple flags | | flag.capture_take | false | Whether a player needs to return flag to base to capture | | flag.drop_time | 420 | Time in seconds before a player drops the flag they're holding | | flag.drop_warn_time | 60 | Warning time before drop | | flag.nobuild_radius | 3 | Area around flag where you can't build | | flag.names | true | Enable naming flags | | flag.protect_distance | 25 | Area protection distance | | flag.waypoints | true | Enable waypoints to flags | | flag.crafting | false | Enable the crafting of flags | | gui.tab.flags | true | Show flags tab | | gui.team.teleport_to_flag | true | Enable teleport to flag button in flags tab | | gui.team.teleport_to_spawn | false | Enable teleport to spawn button in flags tab | # ctf_protect | name | default value | description | | -------------------------- | ------------- | ---------------------------------------------------------------- | | node_ownership | true | Whether node protection per team is enabled |