ctf_match = {} local claimed = ctf_flag.collect_claimed() for i, flag in pairs(claimed) do flag.claimed = nil end dofile(minetest.get_modpath("ctf_match") .. "/matches.lua") dofile(minetest.get_modpath("ctf_match") .. "/buildtime.lua") dofile(minetest.get_modpath("ctf_match") .. "/chat.lua") dofile(minetest.get_modpath("ctf_match") .. "/vote.lua") ctf.register_on_init(function() ctf._set("match.remove_player_on_leave", false) minetest.settings:set_bool("enable_pvp", true) end) ctf_match.register_on_build_time_start(function() ctf_match.match_start_time = nil end) ctf_match.register_on_build_time_end(function() ctf_match.match_start_time = os.time() minetest.sound_play({name="ctf_match_attack"}, { gain = 1.0 }) end) minetest.register_on_leaveplayer(function(player) if ctf.setting("match.remove_player_on_leave") then ctf.remove_player(player:get_player_name()) end end) if minetest.global_exists("irc") then ctf_match.register_on_winner(function(winner) if not irc.connected then return end irc:say("Team " .. winner .. " won!") end) ctf.register_on_new_game(function() if not irc.connected then return end irc:say("Next round!") end) end minetest.after(5, function() ctf_match.next() end) ctf_match.register_on_build_time_start(function() shooter.config.allow_players = false end) ctf_match.register_on_build_time_end(function() shooter.config.allow_players = true end)