minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) if tool_capabilities.damage_groups.nopunch then return end local class = ctf_classes.get(hitter) if class.properties.melee_bonus and hitter:get_wielded_item():get_name():find("sword") then if time_from_last_punch > 0.75 then time_from_last_punch = 0.75 end player:punch(hitter, 1, {damage_groups = {fleshy = time_from_last_punch*2, nopunch = 1}}, dir) end end)