ctf.register_on_init(function() ctf._set("match", false) ctf._set("match.destroy_team", false) ctf._set("match.break_alliances", true) ctf._set("match.teams", "") ctf._set("match.clear_inv", false) end) -- Load next match. May be overrided function ctf_match.next() ctf.reset() -- Note: ctf.reset calls register_on_new_game, below. end -- Check for winner function ctf_match.check_for_winner() local winner for name, team in pairs(ctf.teams) do if winner then return end winner = name end -- There is a winner! ctf.action("match", winner .. " won!") minetest.chat_send_all("Team " .. winner .. " won!") if ctf.setting("match") then ctf_match.next() end end ctf.register_on_new_game(function() local teams = ctf.setting("match.teams") if teams:trim() == "" then return end ctf.log("match", "Setting up new game!") teams = teams:split(";") for i, v in pairs(teams) do local team = v:split(",") if #team == 5 then local name = team[1]:trim() local color = team[2]:trim() local x = tonumber(team[3]:trim()) local y = tonumber(team[4]:trim()) local z = tonumber(team[5]:trim()) local flag = { x = x, y = y, z = z } ctf.team({ name = name, color = color, add_team = true }) ctf_flag.add(name, flag) minetest.after(0, function() ctf_flag.assert_flag(flag) end) else ctf.warning("match", "Invalid team setup: " .. dump(v)) end end for i, player in pairs(minetest.get_connected_players()) do local name = player:get_player_name() local alloc_mode = tonumber(ctf.setting("allocate_mode")) local team = ctf.autoalloc(name, alloc_mode) if alloc_mode ~= 0 and team then ctf.log("autoalloc", name .. " was allocated to " .. team) ctf.join(name, team) end ctf.move_to_spawn(name) if ctf.setting("match.clear_inv") then local inv = player:get_inventory() inv:set_list("main", {}) inv:set_list("craft", {}) give_initial_stuff(player) end player:set_hp(20) end minetest.chat_send_all("Next round!") end) ctf_flag.register_on_capture(function(attname, flag) if not ctf.setting("match.destroy_team") then return end local fl_team = ctf.team(flag.team) if fl_team and #fl_team.flags == 0 then ctf.action("match", flag.team .. " was defeated.") ctf.remove_team(flag.team) minetest.chat_send_all(flag.team .. " has been defeated!") end ctf_match.check_for_winner() end)