minetest.register_privilege("ctf_match", { description = "can skip matches" }) minetest.register_chatcommand("ctf_next", { description = "Skip to the next match", privs = { ctf_match = true }, func = function(name, param) ctf_match.next() end }) minetest.register_chatcommand("ctf_start", { description = "End build time", privs = { ctf_match = true }, func = function(name, param) ctf_match.build_timer = 0.01 end }) minetest.register_chatcommand("ctf_respawn", { description = "Respawn a player (clean inv, send to base)", privs = { ctf_team_mgr = true }, func = function(name, param) minetest.log("action", name .. " ran /ctf_respawn " .. param) local tplayer = ctf.player_or_nil(param) if tplayer then local player = minetest.get_player_by_name(param) if player then ctf.move_to_spawn(param) give_initial_stuff(player) minetest.chat_send_player(param, "You were sent back to base and your inventory wiped (by " .. name .. ")") return true, "Moved player to spawn and wiped inventory." else return false, "Player is not online." end else return false, "Player does not exist or is not in any teams." end end }) local restart_on_next_match = false local restart_on_next_match_by = nil minetest.register_chatcommand("ctf_queue_restart", { description = "Queue server restart", privs = { server = true }, func = function(name, param) restart_on_next_match = true restart_on_next_match_by = name return true, "Restart queued." end }) minetest.register_chatcommand("ctf_unqueue_restart", { description = "Unqueue server restart", privs = { server = true }, func = function(name, param) restart_on_next_match = false return true, "Restart cancelled." end }) ctf_match.register_on_new_match(function() if restart_on_next_match then minetest.chat_send_player(restart_on_next_match_by, "Shutting down now!") minetest.request_shutdown("Restarting server at operator request.", true) end end)