ctf_match.registered_on_skip_map = {} function ctf_match.register_on_skip_map(func) if ctf._mt_loaded then error("You can't register callbacks at game time!") end table.insert(ctf_match.registered_on_skip_map, func) end function ctf_match.vote_next(name, params) if minetest.global_exists("irc") then local tname = ctf.player(name).team or "none" irc:say("Vote started by " .. name .. " (team " .. tname .. ")") end return vote.new_vote(name, { description = "Skip to next match", help = "/yes, /no or /abstain", duration = 60, perc_needed = 0.5, unanimous = 5, on_result = function(self, result, results) if result == "yes" then minetest.chat_send_all("Vote to skip match passed, " .. #results.yes .. " to " .. #results.no) for i = 1, #ctf_match.registered_on_skip_map do ctf_match.registered_on_skip_map[i]() end ctf_match.next() else minetest.chat_send_all("Vote to skip match failed, " .. #results.no .. " to " .. #results.yes) end end, on_vote = function(self, voter, value) minetest.chat_send_all(voter .. " voted " .. value .. " to '" .. self.description .. "'") end }) end ctf_match.register_on_new_match(vote.clear_vote) minetest.register_chatcommand("vote", { privs = { interact = true, vote_starter = true }, func = ctf_match.vote_next }) minetest.register_on_chat_message(function(name, msg) if msg == "/vote_next" and minetest.check_player_privs(name, {interact=true, vote_starter=true}) then local _, vmsg = ctf_match.vote_next(name) if vmsg then minetest.chat_send_player(name, vmsg) end return true end end)