local blacklist_drop = { "default:pick_wood", "default:sword_wood", "default:ax_wood" } local function drop(pos, itemstack) local it = itemstack:take_item(itemstack:get_count()) local sname = it:get_name() for _, item in pairs(blacklist_drop) do if sname == item then return end end if sname == "default:torch" then it:take_item(3) if it:get_count() <= 0 then return end end local obj = core.add_item(pos, it) if obj then obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)}) local remi = minetest.setting_get("remove_items") if minetest.is_yes(remi) then obj:remove() end end return itemstack end local function drop_all(player) if minetest.setting_getbool("creative_mode") then return end local pos = player:getpos() pos.y = math.floor(pos.y + 0.5) local player_inv = player:get_inventory() for i=1,player_inv:get_size("main") do drop(pos, player_inv:get_stack("main", i)) player_inv:set_stack("main", i, nil) end for i=1,player_inv:get_size("craft") do drop(pos, player_inv:get_stack("craft", i)) player_inv:set_stack("craft", i, nil) end end minetest.register_on_dieplayer(drop_all) minetest.register_on_leaveplayer(drop_all)