dofile(minetest.get_modpath("ctf_playertag") .. "/api.lua") ctf_flag.register_on_pick_up(function(attname, flag) local _, color = ctf_colors.get_color(ctf.player(attname)) color = color:gsub("0x", "#") playertag.set(minetest.get_player_by_name(attname), playertag.TYPE_BUILTIN, color) end) ctf_flag.register_on_drop(function(attname, flag) playertag.set(minetest.get_player_by_name(attname), playertag.TYPE_ENTITY) end) ctf_flag.register_on_capture(function(attname, flag) playertag.set(minetest.get_player_by_name(attname), playertag.TYPE_ENTITY) end) ctf_match.register_on_new_match(function() for name, settings in pairs(playertag.get_all()) do if settings.type == playertag.TYPE_BUILTIN then playertag.set(minetest.get_player_by_name(name), playertag.TYPE_ENTITY) end end end)