function ctf_classes.show_gui(name, player) player = player or minetest.get_player_by_name(name) assert(player.get_player_name) local fs = { "size[", #ctf_classes.__classes_ordered * 3 , ",3.4]" } local x = 0 local y = 0 for _, class in pairs(ctf_classes.__classes_ordered) do fs[#fs + 1] = "container[" fs[#fs + 1] = tostring(x*3) fs[#fs + 1] = "," fs[#fs + 1] = tostring(y*3.5) fs[#fs + 1] = "]" fs[#fs + 1] = "image[1,-0.1;1,1;ctf_classes_" fs[#fs + 1] = class.name fs[#fs + 1] = ".png]" fs[#fs + 1] = "style[select_" fs[#fs + 1] = class.name fs[#fs + 1] = ";bgcolor=" fs[#fs + 1] = class.color fs[#fs + 1] = "]" fs[#fs + 1] = "tableoptions[background=#00000000;highlight=#00000000;border=false]" fs[#fs + 1] = "tablecolumns[color;text]" fs[#fs + 1] = "table[0,0.9;2.8,1.7;;" fs[#fs + 1] = class.color fs[#fs + 1] = "," fs[#fs + 1] = minetest.formspec_escape(class.description) fs[#fs + 1] = ",," for _, item in pairs(class.pros) do fs[#fs + 1] = ",#cfc," .. minetest.formspec_escape(item) end for _, item in pairs(class.cons) do fs[#fs + 1] = ",#fcc," .. minetest.formspec_escape(item) end fs[#fs + 1] = "]" for i, item in pairs(class.properties.initial_stuff) do fs[#fs + 1] = "item_image[" fs[#fs + 1] = tostring(i * 0.5 - 0.4) fs[#fs + 1] = ",2.25;0.5,0.5;" fs[#fs + 1] = minetest.formspec_escape(ItemStack(item):get_name()) fs[#fs + 1] = "]" local desc = ItemStack(item):get_description():split("\n")[1] fs[#fs + 1] = "tooltip[" fs[#fs + 1] = tostring(i * 0.5 - 0.4) fs[#fs + 1] = ",2.25;0.5,0.5;" fs[#fs + 1] = minetest.formspec_escape(desc) fs[#fs + 1] = "]" end fs[#fs + 1] = "button_exit[0.5,2.9;2,1;select_" fs[#fs + 1] = class.name fs[#fs + 1] = ";Select]" fs[#fs + 1] = "container_end[]" x = x + 1 if x > 3 then x = 0 y = y + 1 end end minetest.show_formspec(name, "ctf_classes:select", table.concat(fs)) end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "ctf_classes:select" then return false end local can_change, reason = ctf_classes.can_change(player) if not can_change then minetest.chat_send_player(player:get_player_name(), reason) return end for name in pairs(ctf_classes.__classes) do if fields["select_" .. name] then ctf_classes.set(player, name) return true end end end)