minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) if tool_capabilities.damage_groups.nopunch then return end if ctf_respawn_immunity.is_immune(player) then return true end local class = ctf_classes.get(hitter) if class.properties.melee_bonus and hitter:get_wielded_item():get_name():find("sword") then if time_from_last_punch > 1 then time_from_last_punch = 1 elseif time_from_last_punch < 0.5 then time_from_last_punch = 0.5 end if hitter:get_hp() > 0 then player:set_hp(player:get_hp() - damage) player:punch(hitter, 1, {damage_groups = {fleshy = time_from_last_punch*2, nopunch = 1}}, dir) return true end end end)