assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.") minetest.register_alias("mapgen_singlenode", "ctf_map:ignore") local max_r = 120 local mapdir = minetest.get_modpath("ctf_map") .. "/maps/" ctf_map.map = nil do local files_hash = {} local files = minetest.get_dir_list(mapdir, false) for i=1, #files do files_hash[files[i]:split(".")[1]] = true end ctf_map.available_maps = {} for key, _ in pairs(files_hash) do table.insert(ctf_map.available_maps, key) end end function ctf_map.place_map(map) local r = map.r local h = map.h minetest.emerge_area(map.pos1, map.pos2) local schempath = mapdir .. map.schematic local res = minetest.place_schematic(map.pos1, schempath, map.rotation == "z" and "0" or "90") if res ~= nil then local seed = minetest.get_mapgen_setting("seed") for _, value in pairs(ctf_map.map.teams) do place_chests(value.chests.from, value.chests.to, seed, value.chests.n) minetest.log("error", "Placing " .. value.chests.n .. " chests from " .. minetest.pos_to_string(value.chests.from) .. " to ".. minetest.pos_to_string(value.chests.to)) end end return res ~= nil end function ctf_match.load_map_meta(idx, name) local offset = vector.new(600 * (idx - 1), 0, 0) local meta = Settings(mapdir .. name .. ".conf") local initial_stuff = meta:get("initial_stuff") local map = { idx = idx, name = meta:get("name"), author = meta:get("author"), rotation = meta:get("rotation"), schematic = name .. ".mts", r = tonumber(meta:get("r")), h = tonumber(meta:get("h")), teams = {}, initial_stuff = initial_stuff and initial_stuff:split(","), } assert(map.r <= max_r) map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r }) map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r }) local i = 1 while meta:get("team." .. i) do local tname = meta:get("team." .. i) local tcolor = meta:get("team." .. i .. ".color") local tpos = minetest.string_to_pos(meta:get("team." .. i .. ".pos")) local chests1 = meta:get("team." .. i .. ".chests1") if chests1 then chests1 = vector.add(offset, minetest.string_to_pos(chests1)) elseif i == 1 then chests1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = 0 }) elseif i == 2 then chests1 = map.pos1 end local chests2 = meta:get("team." .. i .. ".chests2") if chests2 then chests2 = vector.add(offset, minetest.string_to_pos(chests2)) elseif i == 1 then chests2 = map.pos2 elseif i == 2 then chests2 = vector.add(offset, { x = map.r, y = map.h / 2, z = 0 }) end map.teams[tname] = { color = tcolor, pos = vector.add(offset, tpos), chests = { from = chests1, to = chests2, n = tonumber(meta:get("team." .. i .. ".num_chests") or "18"), }, } i = i + 1 end return map end ctf_match.register_on_new_match(function() -- Choose next map index, but don't select the same one again local idx if ctf_map.map then idx = math.random(#ctf_map.available_maps - 1) if idx == ctf_map.map.idx then idx = idx + 1 end else idx = math.random(#ctf_map.available_maps) end -- Load meta data local name = ctf_map.available_maps[idx] ctf_map.map = ctf_match.load_map_meta(idx, name) -- Place map ctf_map.place_map(ctf_map.map) -- Fixes minetest.after(10, function() minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2) end) end) function ctf_match.create_teams() local number = ctf.setting("match.teams") for key, value in pairs(ctf_map.map.teams) do local name = key local color = value.color local flag = value.pos if name and color and flag then print(" - creating " .. key) ctf.team({ name = name, color = color, add_team = true }) ctf_flag.add(name, flag) minetest.after(0, function() ctf_flag.assert_flag(flag) end) else minetest.log("error", " - Failed to create " .. key) end end end