local full_ores = { diamond = "default:diamond", mese = "default:mese_crystal", bronze = "default:bronze_ingot", steel = "default:steel_ingot", stone = "default:cobble", } local sword_materials = { mese = "default:mese_crystal", diamond = "default:diamond", } -- Rocket <== Gold ingot x16 + Coal lump x5 crafting.register_recipe({ type = "inv", output = "shooter_rocket:rocket", items = { "default:gold_ingot 16", "default:coal_lump 5" }, always_known = false, level = 1, }) -- Rocket <== Mese x5 + Coal lump x5 crafting.register_recipe({ type = "inv", output = "shooter_rocket:rocket", items = { "default:mese 5", "default:coal_lump 5" }, always_known = false, level = 1, }) -- Swords for material, craft_material in pairs(sword_materials) do crafting.register_recipe({ type = "inv", output = "default:sword_" .. material, items = { "default:stick", craft_material .. " 2" }, always_known = true, level = 1, }) end -- Pickaxes for ore, ore_item in pairs(full_ores) do crafting.register_recipe({ type = "inv", output = "default:pick_" .. ore, items = { "default:stick 2", ore_item .. " 3" }, always_known = true, level = 1, }) end -- Bronze ingot x9 <== Copper x9 + Tin x9 crafting.register_recipe({ type = "inv", output = "default:bronze_ingot 9", items = { "default:copper_ingot 8", "default:tin_ingot"}, always_known = true, level = 1, }) -- Mese crystal x9 <== Mese block crafting.register_recipe({ type = "inv", output = "default:mese_crystal 9", items = { "default:mese"}, always_known = true, level = 1, }) --Bronze block <== Bronze Ingot x9 crafting.register_recipe({ type = "inv", output = "default:bronzeblock", items = { "default:bronze_ingot 9" }, always_known = true, level = 1, }) --Steel block <== Steel Ingot x9 crafting.register_recipe({ type = "inv", output = "default:steelblock", items = { "default:steel_ingot 9" }, always_known = true, level = 1, }) -- Furnace <== group:stone x8 crafting.register_recipe({ type = "inv", output = "default:furnace", items = { "group:stone 8" }, always_known = true, level = 1, }) -- Team door crafting.register_recipe({ type = "inv", output = "doors:door_steel", items = { "default:steel_ingot 6" }, always_known = true, level = 1, }) -- Reinforced Cobblestone crafting.register_recipe({ type = "inv", output = "ctf_map:reinforced_cobble", items = { "default:cobble 4", "default:steel_ingot" }, always_known = true, level = 1, }) -- Wood x4 crafting.register_recipe({ type = "inv", output = "default:wood 4", items = { "group:tree" }, always_known = true, level = 1, }) -- Stick x4 crafting.register_recipe({ type = "inv", output = "default:stick 4", items = { "default:wood" }, always_known = true, level = 1, }) -- Torch x5 crafting.register_recipe({ type = "inv", output = "default:torch 5", items = { "default:stick", "default:coal_lump" }, always_known = true, level = 1, }) -- Ammo <== Tin ingot x3 + Coal lump x2 crafting.register_recipe({ type = "inv", output = "shooter:ammo", items = { "default:tin_ingot 3", "default:coal_lump 2" }, always_known = true, level = 1, }) -- Ammo <== Steel ingot x3 + Coal lump x2 crafting.register_recipe({ type = "inv", output = "shooter:ammo", items = { "default:steel_ingot 3", "default:coal_lump 2" }, always_known = true, level = 1, }) -- Arrow x5 crafting.register_recipe({ type = "inv", output = "shooter:arrow_white 5", items = { "default:stick 5", "default:cobble" }, always_known = true, level = 1, }) -- 7.62mm sniper rifle (unloaded) crafting.register_recipe({ type = "inv", output = "sniper_rifles:rifle_762", items = { "default:steelblock", "default:bronze_ingot 5", "default:mese_crystal", "default:wood" }, always_known = true, level = 1 }) -- Magnum sniper rifle (unloaded) crafting.register_recipe({ type = "inv", output = "sniper_rifles:rifle_magnum", items = { "default:steelblock", "default:bronzeblock", "default:diamond", "default:wood" }, always_known = true, level = 1, }) -- Wooden ladder x4 crafting.register_recipe({ type = "inv", output = "default:ladder 4", items = { "default:stick 8" }, always_known = true, level = 1, }) -- Stick x2 <== Wooden ladder crafting.register_recipe({ type = "inv", output = "default:stick 2", items = { "default:ladder" }, always_known = true, level = 1, }) -- Traps crafting.register_recipe({ type = "inv", output = "ctf_traps:spike 1", items = { "default:steel_ingot 5" }, always_known = true, level = 1, }) crafting.register_recipe({ type = "inv", output = "ctf_traps:dirt 1", items = { "default:dirt 5", "default:coal_lump" }, always_known = true, level = 1, }) crafting.register_recipe({ type = "inv", output = "ctf_traps:cobble 1", items = { "default:cobble 5", "default:coal_lump" }, always_known = true, level = 1, }) crafting.register_recipe({ type = "inv", output = "ctf_traps:stone 1", items = { "default:stone 5", "default:coal_lump" }, always_known = true, level = 1, }) crafting.register_recipe({ type = "inv", output = "ctf_traps:damage_cobble 1", items = { "default:cobble", "default:coal_lump 4", "default:steel_ingot 4" }, always_known = true, level = 1, }) -- Shovels for ore, ore_item in pairs(full_ores) do crafting.register_recipe({ type = "inv", output = "default:shovel_" .. ore, items = { "default:stick 2", ore_item }, always_known = true, level = 1, }) end -- Axes for ore, ore_item in pairs(full_ores) do crafting.register_recipe({ type = "inv", output = "default:axe_" .. ore, items = { "default:stick 2", ore_item .. " 3" }, always_known = true, level = 1, }) end -- --- Grenade Crafts -- crafting.register_recipe({ type = "inv", output = "grenades:frag 1", items = { "default:steel_ingot 5", "default:iron_lump" }, always_known = true, level = 1, }) crafting.register_recipe({ type = "inv", output = "grenades:smoke 1", items = { "default:steel_ingot 5", "default:coal_lump 4" }, always_known = true, level = 1, }) -- crafting.register_recipe({ -- type = "inv", -- output = "grenades:flashbang 1", -- items = { "default:steel_ingot 5", "default:torch 5" }, -- always_known = true, -- level = 1, -- })