--[[ RandomMessages mod by arsdragonfly. arsdragonfly@gmail.com 6/19/2013 --]] --Time between two subsequent messages. local MESSAGE_INTERVAL = 0 math.randomseed(os.time()) random_messages = {} random_messages.messages = {} --This table contains all messages. function table.count( t ) local i = 0 for k in pairs( t ) do i = i + 1 end return i end function table.random( t ) local rk = math.random( 1, table.count( t ) ) local i = 1 for k, v in pairs( t ) do if ( i == rk ) then return v, k end i = i + 1 end end function random_messages.initialize() --Set the interval in minetest.conf. minetest.setting_set("random_messages_interval",60) minetest.setting_save(); return 60 end function random_messages.set_interval() --Read the interval from minetest.conf and set it if it doesn't exist MESSAGE_INTERVAL = tonumber(minetest.setting_get("random_messages_interval")) or random_messages.initialize() end function random_messages.check_params(name,func,params) local stat,msg = func(params) if not stat then minetest.chat_send_player(name,msg) return false end return true end function random_messages.read_messages() random_messages.messages = { "To talk to only your team, start your messages with /t. For example, /t Hello team!", "Eat apples to restore health quickly.", "Steel swords do more damage than guns, but you need to be up close.", "Gain more score by killing more than you die, or by capturing the flag.", "You gain more score the better the opponent you defeat.", "Find weapons in chests or mine and use furnaces to make stronger swords.", "Players are immune to attack for 15 seconds after they respawn.", "Access the pro section of the chest by achieving a 1k+ score and killing 3 people for every 2 deaths.", "Use team doors (steel) to stop the enemy walking into your base.", "Sprint by pressing the fast key (E) when you have stamina.", "Like CTF? Give feedback using /report, and consider donating at rubenwardy.com/donate", "Map makers needed! Visit ctf.rubenwardy.com to get involved.", "Using limited resources for building structures that don't strenghthen your base's defences is discouraged.", "Please use /report to notify the moderators of misbehaving players, or any other issues.", "Swearing, trolling and being rude will not be tolerated and strict action will be taken against you.", "Trapping team mates on purpose is strictly against the rules and you will be banned immediately.", "Help your team claim victory by store extra weapons in the team chest, and never taking more than you need.", "Non-participation will result in a kick (after warnings), and then a temp-ban if it persists." } end function random_messages.display_message(message_number) local msg = random_messages.messages[message_number] or message_number if msg then minetest.chat_send_all(msg) end end function random_messages.show_message() random_messages.display_message(table.random(random_messages.messages)) end function random_messages.list_messages() local str = "" for k,v in pairs(random_messages.messages) do str = str .. k .. " | " .. v .. "\n" end return str end function random_messages.remove_message(k) table.remove(random_messages.messages,k) random_messages.save_messages() end function random_messages.add_message(t) table.insert(random_messages.messages,table.concat(t," ",2)) random_messages.save_messages() end function random_messages.save_messages() local output = io.open(minetest.get_worldpath().."/random_messages","w") for k,v in pairs(random_messages.messages) do output:write(v .. "\n") end io.close(output) end --When server starts: random_messages.set_interval() random_messages.read_messages() local function step(dtime) random_messages.show_message() minetest.after(MESSAGE_INTERVAL, step) end minetest.after(MESSAGE_INTERVAL, step) local register_chatcommand_table = { params = "viewmessages | removemessage | addmessage ", privs = {server = true}, description = "View and/or alter the server's random messages", func = function(name,param) local t = string.split(param, " ") if t[1] == "viewmessages" then minetest.chat_send_player(name,random_messages.list_messages()) elseif t[1] == "removemessage" then if not random_messages.check_params( name, function (params) if not tonumber(params[2]) or random_messages.messages[tonumber(params[2])] == nil then return false,"ERROR: No such message." end return true end, t) then return end random_messages.remove_message(t[2]) elseif t[1] == "addmessage" then if not t[2] then minetest.chat_send_player(name,"ERROR: No message.") else random_messages.add_message(t) end else minetest.chat_send_player(name,"ERROR: Invalid command.") end end } minetest.register_chatcommand("random_messages", register_chatcommand_table) minetest.register_chatcommand("rmessages", register_chatcommand_table)