ctf.register_on_init(function() ctf.log("chat", "Initialising...") -- Settings: Chat ctf._set("chat.team_channel", true) ctf._set("chat.global_channel", true) ctf._set("chat.default", "global") end) function minetest.is_player_name_valid(name) return name:match("^[%a%d_-]+$") end local function team_console_help(name) minetest.chat_send_player(name, "Try:") minetest.chat_send_player(name, "/team - show team panel") minetest.chat_send_player(name, "/team all - list all teams") minetest.chat_send_player(name, "/team - show details about team 'name'") minetest.chat_send_player(name, "/team - get which team 'player' is in") minetest.chat_send_player(name, "/team player - get which team 'player' is in") local privs = minetest.get_player_privs(name) if privs and privs.ctf_admin == true then minetest.chat_send_player(name, "/team add - add a team called name (ctf_admin only)") minetest.chat_send_player(name, "/team remove - add a team called name (ctf_admin only)") end if privs and privs.ctf_team_mgr == true then minetest.chat_send_player(name, "/team lock - closes a team to new players (ctf_team_mgr only)") minetest.chat_send_player(name, "/team unlock - opens a team to new players (ctf_team_mgr only)") minetest.chat_send_player(name, "/team bjoin - Command is * for all players, playername for one, !playername to remove (ctf_team_mgr only)") minetest.chat_send_player(name, "/team join - add 'player' to team 'team' (ctf_team_mgr only)") minetest.chat_send_player(name, "/team removeply - add 'player' to team 'team' (ctf_team_mgr only)") end end minetest.register_chatcommand("team", { description = "Open the team console, or run team command (see /team help)", func = function(name, param) local test = string.match(param, "^player ([%a%d_-]+)") local create = string.match(param, "^add ([%a%d_-]+)") local remove = string.match(param, "^remove ([%a%d_-]+)") local lock = string.match(param, "^lock ([%a%d_-]+)") local unlock = string.match(param, "^unlock ([%a%d_-]+)") local j_name, j_tname = string.match(param, "^join ([%a%d_-]+) ([%a%d_]+)") local b_tname, b_pattern = string.match(param, "^bjoin ([%a%d_-]+) ([%a%d_-%*%! ]+)") local l_name = string.match(param, "^removeplr ([%a%d_-]+)") if create then local privs = minetest.get_player_privs(name) if privs and privs.ctf_admin then if ( string.match(create, "([%a%b_]-)") and create ~= "" and create ~= nil and ctf.team({name=create, add_team=true}) ) then return true, "Added team '"..create.."'" else return false, "Error adding team '"..create.."'" end else return false, "You are not a ctf_admin!" end elseif remove then local privs = minetest.get_player_privs(name) if privs and privs.ctf_admin then if ctf.remove_team(remove) then return true, "Removed team '" .. remove .. "'" else return false, "Error removing team '" .. remove .. "'" end else return false, "You are not a ctf_admin!" end elseif lock then local privs = minetest.get_player_privs(name) if privs and privs.ctf_team_mgr then local team = ctf.team(lock) if team then team.data.allow_joins = false return true, "Locked team to new members" else return false, "Unable to find that team!" end else return false, "You are not a ctf_team_mgr!" end elseif unlock then local privs = minetest.get_player_privs(name) if privs and privs.ctf_team_mgr then local team = ctf.team(unlock) if team then team.data.allow_joins = true return true, "Unlocked team to new members" else return false, "Unable to find that team!" end else return false, "You are not a ctf_team_mgr!" end elseif param == "all" then ctf.list_teams(name) elseif ctf.team(param) then minetest.chat_send_player(name, "Team "..param..":") local count = 0 for _, value in pairs(ctf.team(param).players) do count = count + 1 if value.auth then minetest.chat_send_player(name, count .. ">> " .. value.name .. " (team owner)") else minetest.chat_send_player(name, count .. ">> " .. value.name) end end elseif ctf.player_or_nil(param) or test then if not test then test = param end if ctf.player(test).team then if ctf.player(test).auth then return true, test .. " is in team " .. ctf.player(test).team.." (team owner)" else return true, test .. " is in team " .. ctf.player(test).team end else return true, test.." is not in a team" end elseif j_name and j_tname then local privs = minetest.get_player_privs(name) if privs and privs.ctf_team_mgr then if ctf.join(j_name, j_tname, true, name) then return true, "Successfully added " .. j_name .. " to " .. j_tname else return false, "Failed to add " .. j_name .. " to " .. j_tname end else return true, "You are not a ctf_team_mgr!" end elseif b_pattern and b_tname then local privs = minetest.get_player_privs(name) if privs and privs.ctf_team_mgr then local tokens = string.split(b_pattern, " ") local players = {} for _, token in pairs(tokens) do print(token) if token == "*" then for _, player in pairs(minetest.get_connected_players()) do players[player:get_player_name()] = true end elseif token:sub(1, 1) == "!" then players[token:sub(2, #token)] = nil elseif minetest.is_player_name_valid(token) then players[token] = true else return false, "Invalid token: " .. token .. "\nExpecting *, playername, or !playername." end end for pname, _ in pairs(players) do ctf.join(pname, b_tname, true, name) end return true, "Success!" else return false, "You are not a ctf_team_mgr!" end elseif l_name then local privs = minetest.get_player_privs(name) if privs and privs.ctf_team_mgr then if ctf.remove_player(l_name) then return true, "Removed player " .. l_name else return false, "Failed to remove player." end else return false, "You are not a ctf_team_mgr!" end elseif param=="help" then team_console_help(name) else if param ~= "" and param ~= nil then minetest.chat_send_player(name, "'"..param.."' is an invalid parameter to /team") team_console_help(name) end end return false, "Nothing could be done" end }) minetest.register_chatcommand("join", { params = "team name", description = "Add to team", func = function(name, param) if ctf.join(name, param, false, name) then return true, "Joined team " .. param .. "!" else return false, "Failed to join team!" end end }) minetest.register_chatcommand("ctf_clean", { description = "Do admin cleaning stuff", privs = {ctf_admin=true}, func = function(name, param) ctf.log("chat", "Cleaning CTF...") ctf.clean_player_lists() if ctf_flag and ctf_flag.assert_flags then ctf_flag.assert_flags() end return true, "CTF cleaned!" end }) minetest.register_chatcommand("ctf_reset", { description = "Delete all CTF saved states and start again.", privs = {ctf_admin=true}, func = function(name, param) minetest.chat_send_all("The CTF core was reset by the admin. All team memberships," .. "flags, land ownerships etc have been deleted.") ctf.reset() return true, "Reset CTF core." end, }) minetest.register_chatcommand("ctf_reload", { description = "reload the ctf main frame and get settings", privs = {ctf_admin=true}, func = function(name, param) ctf.init() return true, "CTF core reloaded!" end }) minetest.register_chatcommand("ctf_ls", { description = "ctf: list settings", privs = {ctf_admin=true}, func = function(name, param) minetest.chat_send_player(name, "Settings:") for set, def in orderedPairs(ctf._defsettings) do minetest.chat_send_player(name, " - " .. set .. ": " .. dump(ctf.setting(set))) print("\"" .. set .. "\" " .. dump(ctf.setting(set))) end return true end }) minetest.register_chatcommand("team_owner", { params = "player name", description = "Make player team owner", privs = {ctf_admin=true}, func = function(name, param) if ctf and ctf.players and ctf.player(param) and ctf.player(param).team and ctf.team(ctf.player(param).team) then if ctf.player(param).auth == true then ctf.player(param).auth = false return true, param.." was downgraded from team admin status" else ctf.player(param).auth = true return true, param.." was upgraded to an admin of "..ctf.player(name).team end else return false, "Unable to do that :/ "..param.." does not exist, or is not part of a valid team." end end }) minetest.register_chatcommand("post", { params = "message", description = "Post a message on your team's message board", func = function(name, param) if ctf and ctf.players and ctf.players[name] and ctf.players[name].team and ctf.teams[ctf.players[name].team] then if not ctf.player(name).auth then minetest.chat_send_player(name, "You do not own that team") end if not ctf.teams[ctf.players[name].team].log then ctf.teams[ctf.players[name].team].log = {} end table.insert(ctf.teams[ctf.players[name].team].log,{msg=param}) minetest.chat_send_player(name, "Posted: "..param) else minetest.chat_send_player(name, "Could not post message") end end, }) minetest.register_chatcommand("all", { params = "msg", description = "Send a message on the global channel", func = function(name, param) if not ctf.setting("chat.global_channel") then minetest.chat_send_player(name, "The global channel is disabled") return end if ctf.player(name).team then local tosend = ctf.player(name).team .. " <" .. name .. "> " .. param minetest.chat_send_all(tosend) if minetest.global_exists("chatplus") then chatplus.log(tosend) end else minetest.chat_send_all("<"..name.."> "..param) end end }) minetest.register_chatcommand("t", { params = "msg", description = "Send a message on the team channel", func = function(name, param) if not ctf.setting("chat.team_channel") then minetest.chat_send_player(name, "The team channel is disabled.") return end local tname = ctf.player(name).team local team = ctf.team(tname) if team then minetest.log("action", tname .. "<" .. name .. "> ** ".. param .. " **") if minetest.global_exists("chatplus") then chatplus.log("<" .. name .. "> ** ".. param .. " **") end local tcolor = ctf_colors.get_color(ctf.player(name)) for username, to in pairs(team.players) do minetest.chat_send_player(username, minetest.colorize(tcolor.css, "<" .. name .. "> ** " .. param .. " **")) end if minetest.global_exists("irc") and irc.feature_mod_channel then irc:say(irc.config.channel, tname .. "<" .. name .. "> ** " .. param .. " **", true) end else minetest.chat_send_player(name, "You're not in a team, so you have no team to talk to.") end end }) if minetest.global_exists("irc") then function irc.playerMessage(name, message) local color = ctf_colors.get_irc_color(ctf.player(name)) local clear = "\x0F" if color then color = "\x03" .. color else color = "" clear = "" end local abrace = color .. "<" .. clear local bbrace = color .. ">" .. clear return ("%s%s%s %s"):format(abrace, name, bbrace, message) end end local handler handler = function(name, message) if ctf.player(name).team then for i = 1, #minetest.registered_on_chat_messages do local func = minetest.registered_on_chat_messages[i] if func ~= handler and func(name, message) then return true end end if not minetest.check_player_privs(name, {shout = true}) then minetest.chat_send_player(name, "-!- You don't have permission to shout.") return true end local tcolor = ctf_colors.get_color(ctf.player(name)) minetest.chat_send_all(minetest.colorize(tcolor.css, "<" .. name .. "> ") .. message) return true else return nil end end table.insert(minetest.registered_on_chat_messages, 1, handler) minetest.registered_chatcommands["me"].func = function(name, param) if ctf.player(name).team then local tcolor = ctf_colors.get_color(ctf.player(name)) name = minetest.colorize(tcolor.css, "* " .. name) else name = "* ".. name end minetest.chat_send_all(name .. " " .. param) end