-- fire/init.lua -- Load support for MT game translation. local S = minetest.get_translator("fire") minetest.register_node("fire:permanent_flame", { description = S("Permanent Flame"), drawtype = "firelike", tiles = { { name = "fire_basic_flame_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1 }, }, }, inventory_image = "fire_basic_flame.png", paramtype = "light", light_source = 13, walkable = false, buildable_to = true, sunlight_propagates = true, floodable = true, damage_per_second = 4, groups = {igniter = 2, dig_immediate = 3}, drop = "" })