# Vote A mod for Minetest adding an API to allow voting on servers. Version 0.1 Created by [rubenwardy](http://rubenwardy.com) Copyright (c) 2015, no rights reserved Licensed under WTFPL or CC0 (you choose) # Settings * vote.maximum_active - maximum votes running at a time, votes are queued if it reaches this. Defaults to 1. # Example ```lua minetest.register_chatcommand("vote_kick", { privs = { interact = true }, func = function(name, param) if not minetest.get_player_by_name(param) then minetest.chat_send_player(name, "There is no player called '" .. param .. "'") end vote.new_vote(name, { description = "Kick player " .. param, help = "/yes, /no or /abstain", name = param, duration = 60, on_result = function(self, result, results) if result == "yes" then minetest.chat_send_all("Vote passed, " .. #results.yes .. " to " .. #results.no .. ", " .. self.name .. " will be kicked.") minetest.kick_player(self.name, "The vote to kick you passed") else minetest.chat_send_all("Vote failed, " .. #results.yes .. " to " .. #results.no .. ", " .. self.name .. " remains ingame.") end end, on_vote = function(self, name, value) minetest.chat_send_all(name .. " voted " .. value .. " to '" .. self.description .. "'") end }) end }) ``` # API ## Results * voted - a key-value table. voted[name] = true if a player called name voted. * abstain - a list of the names of players who abstained. *