## Score * +5 for picking up a flag. * +20 for then capturing the flag. * +X for killing someone, where X is: * +5 for every kill they've made since last death in this match. * `15 * kd` ratio, with variable cap based on player's score: * capped at X * 10 for < X * 100 player score (eg 10 for 100, 20 for 200, 40 for 400+). * capped to 40. * deaths > kills gives 0 score * Limited to 0 ≤ X ≤ 100 * If they don't have a good weapon: half given score. A good weapon is a non-default one which is not a pistol, stone sword, or crossbow.