4922c3115f
This reverts commit 707387a580
.
124 lines
3.7 KiB
Lua
124 lines
3.7 KiB
Lua
-- Sprint mod by rubenwardy. License: MIT.
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-- Heavily modified from a mod by GunshipPenguin
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-- Config, see README.md
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local MOD_WALK = tonumber(minetest.settings:get("sprint_speed") or 1.8)
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local MOD_JUMP = tonumber(minetest.settings:get("sprint_jump") or 1.1)
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local STAMINA_MAX = tonumber(minetest.settings:get("sprint_stamina") or 20)
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local HEAL_RATE = tonumber(minetest.settings:get("sprint_heal_rate") or 0.5)
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local MIN_SPRINT = tonumber(minetest.settings:get("sprint_min") or 0.5)
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if minetest.get_modpath("hudbars") ~= nil then
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hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
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{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png" },
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STAMINA_MAX, STAMINA_MAX,
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false, "%s: %.1f/%.1f")
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SPRINT_HUDBARS_USED = true
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else
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SPRINT_HUDBARS_USED = false
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end
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local players = {}
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local function setSprinting(player, info, sprinting)
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if info.sprinting ~= sprinting then
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if sprinting then
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physics.set(player:get_player_name(), "sprint:sprint", {
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speed = MOD_WALK,
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jump = MOD_JUMP
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})
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else
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physics.remove(player:get_player_name(), "sprint:sprint")
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end
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info.sprinting = sprinting
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end
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end
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minetest.register_globalstep(function(dtime)
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for name, info in pairs(players) do
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local player = minetest.get_player_by_name(name)
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if not player then
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players[name] = nil
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else
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-- ##?## You can enable recharging when the E key is pressed by
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-- following these instructions.
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--Check if the player should be sprinting
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local controls = player:get_player_control()
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local sprintRequested = controls.aux1 and controls.up
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-- ##1## replace info.sprintRequested with info.sprinting
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if sprintRequested ~= info.sprintRequested then
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if sprintRequested and info.stamina > MIN_SPRINT
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and not medkits.is_healing(player:get_player_name()) then
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setSprinting(player, info, true)
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elseif not sprintRequested then
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setSprinting(player, info, false)
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end
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end
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info.sprintRequested = sprintRequested
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local staminaChanged = false
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if info.sprinting then
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info.stamina = info.stamina - dtime
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staminaChanged = true
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if info.stamina <= 0 then
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info.stamina = 0
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setSprinting(player, info, false)
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end
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-- ##2## remove `not info.sprintRequested and`
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elseif not info.sprintRequested and info.stamina < STAMINA_MAX then
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info.stamina = info.stamina + dtime * HEAL_RATE
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staminaChanged = true
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if info.stamina > STAMINA_MAX then
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info.stamina = STAMINA_MAX
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end
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end
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if staminaChanged then
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if SPRINT_HUDBARS_USED then
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hb.change_hudbar(player, "sprint", info.stamina)
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else
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local numBars = math.floor(20 * info.stamina / STAMINA_MAX)
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if info.lastHudSendValue ~= numBars then
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info.lastHudSendValue = numBars
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player:hud_change(info.hud, "number", numBars)
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end
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end
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end
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end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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local info = {
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sprinting = false, -- Is the player actually sprinting?
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stamina = STAMINA_MAX, -- integer, the stamina we have left
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sprintRequested = false, -- is the sprint key down / etc?
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}
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if SPRINT_HUDBARS_USED then
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hb.init_hudbar(player, "sprint")
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else
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info.hud = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5, y=1},
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size = {x=24, y=24},
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text = "sprint_stamina_icon.png",
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number = 20,
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alignment = {x=0, y=1},
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offset = {x=-263, y=-110},
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})
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end
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players[player:get_player_name()] = info
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end)
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minetest.register_on_respawnplayer(function(player)
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players[player:get_player_name()].stamina = STAMINA_MAX
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end)
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minetest.register_on_leaveplayer(function(player)
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players[player:get_player_name()] = nil
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end)
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