capturetheflag/mods/pvp/shooter/grenade.lua
2019-01-11 15:52:47 +00:00

82 lines
2.1 KiB
Lua

minetest.register_entity("shooter:grenade_entity", {
physical = false,
timer = 0,
visual = "cube",
visual_size = {x=1/8, y=1/8},
textures = {
"shooter_grenade.png",
"shooter_grenade.png",
"shooter_grenade.png",
"shooter_grenade.png",
"shooter_grenade.png",
"shooter_grenade.png",
},
player = nil,
player_name = nil,
collisionbox = {0,0,0, 0,0,0},
on_activate = function(self, staticdata)
if staticdata == "expired" then
self.object:remove()
end
end,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 0.2 then
local pos = self.object:getpos()
local above = {x=pos.x, y=pos.y + 1, z=pos.z}
if minetest.get_node(pos).name ~= "air" then
self.object:remove()
shooter:blast(above, 2, 25, 5, self.player)
end
self.timer = 0
end
end,
get_staticdata = function(self)
return "expired"
end,
})
minetest.register_tool("shooter:grenade", {
description = "Grenade",
inventory_image = "shooter_hand_grenade.png",
on_use = function(itemstack, user, pointed_thing)
if not minetest.settings:get_bool("creative_mode") then
itemstack = ""
end
-- clarification for future readers: grenade can be used only if player points at nothing (line 47)
if pointed_thing.type ~= "nothing" then
local pointed = minetest.get_pointed_thing_position(pointed_thing)
if vector.distance(user:getpos(), pointed) < 10 then
shooter:blast(pointed, 2, 25, 5)
return
end
end
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "shooter:grenade_entity")
if obj then
obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15})
obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
ent.player_name = user:get_player_name()
end
end
end
return itemstack
end,
})
if SHOOTER_ENABLE_CRAFTING == true then
minetest.register_craft({
output = "shooter:grenade",
recipe = {
{"tnt:gunpowder", "default:steel_ingot"},
},
})
end