199 lines
5.2 KiB
Lua
199 lines
5.2 KiB
Lua
local function remove_flora(pos, radius)
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local pos1 = vector.subtract(pos, radius)
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local pos2 = vector.add(pos, radius)
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for _, p in ipairs(minetest.find_nodes_in_area(pos1, pos2, "group:flora")) do
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if vector.distance(pos, p) <= radius then
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minetest.remove_node(p)
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end
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end
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end
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grenades.register_grenade("grenades:frag", {
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description = "Frag grenade (Kills anyone near blast)",
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image = "grenades_frag.png",
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on_explode = function(pos, name)
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if not name or not pos then
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return
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end
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local player = minetest.get_player_by_name(name)
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local radius = 6
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minetest.add_particlespawner({
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amount = 20,
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time = 0.5,
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minpos = vector.subtract(pos, radius),
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maxpos = vector.add(pos, radius),
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minvel = {x = 0, y = 5, z = 0},
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maxvel = {x = 0, y = 7, z = 0},
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minacc = {x = 0, y = 1, z = 0},
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maxacc = {x = 0, y = 1, z = 0},
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 7,
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maxsize = 10,
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collisiondetection = true,
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collision_removal = false,
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vertical = false,
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texture = "grenades_smoke.png",
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})
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minetest.add_particle({
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pos = pos,
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velocity = {x=0, y=0, z=0},
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.3,
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size = 15,
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collisiondetection = false,
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collision_removal = false,
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object_collision = false,
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vertical = false,
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texture = "grenades_boom.png",
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glow = 10
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})
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minetest.sound_play("grenades_explode", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 64,
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})
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remove_flora(pos, radius/2)
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for _, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
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local hit = minetest.raycast(pos, v:get_pos(), true, true):next()
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if hit and v:is_player() and v:get_hp() > 0 and hit.type == "object" and hit.ref:is_player() and
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hit.ref:get_player_name() == v:get_player_name() then
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v:punch(player, 2, {damage_groups = {grenade = 1, fleshy = 90 * 0.707106 ^ vector.distance(pos, v:get_pos())}}, nil)
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end
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end
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end,
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})
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-- Flashbang Grenade
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-- local flash_huds = {}
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-- grenades.register_grenade("grenades:flashbang", {
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-- description = "Flashbang grenade (Blinds all who look at blast)",
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-- image = "grenades_flashbang.png",
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-- clock = 4,
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-- on_explode = function(pos)
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-- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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-- local hit = minetest.raycast(pos, v:get_pos(), true, true):next()
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-- if hit and v:is_player() and v:get_hp() > 0 and not flash_huds[v:get_player_name()] and hit.type == "object" and
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-- hit.ref:is_player() and hit.ref:get_player_name() == v:get_player_name() then
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-- local playerdir = vector.round(v:get_look_dir())
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-- local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
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-- local pname = v:get_player_name()
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-- minetest.sound_play("glasslike_break", {
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-- pos = pos,
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-- gain = 1.0,
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-- max_hear_distance = 32,
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-- })
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-- if math.acos(playerdir.x*grenadedir.x + playerdir.y*grenadedir.y + playerdir.z*grenadedir.z) <= math.pi/4 then
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-- flash_huds[pname] = {}
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-- for i = 0, 5, 1 do
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-- local key = v:hud_add({
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-- hud_elem_type = "image",
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-- position = {x = 0, y = 0},
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-- name = "flashbang hud "..pname,
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-- scale = {x = -200, y = -200},
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-- text = "default_cloud.png^[colorize:white:255^[opacity:"..tostring(255 - (i * 20)),
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-- alignment = {x = 0, y = 0},
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-- offset = {x = 0, y = 0}
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-- })
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-- flash_huds[pname][i+1] = key
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-- minetest.after(2 * i, function()
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-- if minetest.get_player_by_name(pname) then
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-- minetest.get_player_by_name(pname):hud_remove(key)
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-- if flash_huds[pname] then
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-- table.remove(flash_huds[pname], 1)
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-- end
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-- if i == 5 then
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-- flash_huds[pname] = nil
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-- end
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-- end
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-- end)
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-- end
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-- end
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-- end
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-- end
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-- end,
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-- })
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-- minetest.register_on_dieplayer(function(player)
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-- local name = player:get_player_name()
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-- if flash_huds[name] then
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-- for _, v in ipairs(flash_huds[name]) do
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-- player:hud_remove(v)
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-- end
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-- flash_huds[name] = nil
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-- end
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-- end)
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-- Smoke Grenade
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local SMOKE_GRENADE_TIME = 30
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grenades.register_grenade("grenades:smoke", {
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description = "Smoke grenade (Generates smoke around blast site)",
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image = "grenades_smoke_grenade.png",
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on_explode = function(pos)
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minetest.sound_play("grenades_glasslike_break", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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local hiss = minetest.sound_play("grenades_hiss", {
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pos = pos,
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gain = 1.0,
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loop = true,
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max_hear_distance = 32,
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})
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minetest.after(SMOKE_GRENADE_TIME, minetest.sound_stop, hiss)
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for i = 0, 5, 1 do
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minetest.add_particlespawner({
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amount = 40,
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time = SMOKE_GRENADE_TIME + 3,
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minpos = vector.subtract(pos, 2),
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maxpos = vector.add(pos, 2),
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minvel = {x = 0, y = 2, z = 0},
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maxvel = {x = 0, y = 3, z = 0},
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minacc = {x = 1, y = 0.2, z = 1},
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maxacc = {x = 1, y = 0.2, z = 1},
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minexptime = 1,
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maxexptime = 1,
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minsize = 125,
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maxsize = 140,
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collisiondetection = false,
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collision_removal = false,
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vertical = false,
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texture = "grenades_smoke.png",
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})
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end
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end,
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particle = {
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image = "grenades_smoke.png",
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life = 1,
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size = 4,
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glow = 0,
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interval = 5,
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}
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})
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