5e3578ae00
This prevents a crash when running in map-maker mode, as base.lua (which is unnecessarily dofile'd) contains code which re-defines `ctf.get_spawn`
29 lines
769 B
Lua
29 lines
769 B
Lua
ctf_map = {}
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function ctf_map.get_team_relative_z(player)
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local name = player:get_player_name()
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local tname = ctf.player(name).team
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return (tname == "red" and 1 or -1) * player:get_pos().z
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end
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-- Overridden by server mods
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function ctf_map.can_cross(player)
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return false
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end
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local modpath = minetest.get_modpath("ctf_map")
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dofile(modpath .. "/nodes.lua")
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dofile(modpath .. "/emerge.lua")
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dofile(modpath .. "/barrier.lua")
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if minetest.get_modpath("ctf") then
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dofile(modpath .. "/base.lua")
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dofile(modpath .. "/chest.lua")
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dofile(modpath .. "/give_initial_stuff.lua")
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dofile(modpath .. "/schem_map.lua")
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dofile(modpath .. "/maps_catalog.lua")
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ctf_match.register_on_build_time_end(ctf_map.remove_middle_barrier)
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else
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dofile(modpath .. "/map_maker.lua")
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end
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