capturetheflag/mods/ctf/ctf_map/ctf_map_core/meta_helpers.lua

146 lines
3.2 KiB
Lua

if not minetest.get_modpath("physics") then
error("Cannot find mod 'physics'!")
end
----------
-- TIME --
----------
local BASE_TIME_SPEED = 72
local function update_time()
local time = ctf_map.map.start_time
local mult = ctf_map.map.time_speed or 1
if time then
minetest.set_timeofday(time)
else
minetest.set_timeofday(0.4)
end
minetest.settings:set("time_speed", BASE_TIME_SPEED * mult)
end
------------
-- SKYBOX --
------------
function ctf_map.skybox_exists(subdir)
return ctf_map.file_exists(subdir, {
"skybox_1.png",
"skybox_2.png",
"skybox_3.png",
"skybox_4.png",
"skybox_5.png",
"skybox_6.png"
})
end
local function set_skybox(player)
if ctf_map.map.skybox then
local prefix = ctf_map.map.dirname .. "_skybox_"
local skybox_textures = {
prefix .. "1.png", -- up
prefix .. "2.png", -- down
prefix .. "3.png", -- east
prefix .. "4.png", -- west
prefix .. "5.png", -- south
prefix .. "6.png" -- north
}
player:set_sky(0xFFFFFFFF, "skybox", skybox_textures, false)
else
player:set_sky(0xFFFFFFFF, "regular", {}, true)
end
end
-------------
-- PHYSICS --
-------------
local function update_physics(player)
physics.set(player:get_player_name(), "ctf_map:map_physics", {
speed = ctf_map.map.phys_speed or 1,
jump = ctf_map.map.phys_jump or 1,
gravity = ctf_map.map.phys_gravity or 1
})
end
---------------------------
-- TREASURE REGISTRATION --
---------------------------
function ctf_map.register_treasures(map)
if not ctf_treasure then
return
end
treasurer.treasures = {}
if map.treasures then
for _, item in pairs(map.treasures) do
item = item:split(",")
-- treasurer.register_treasure(name, rarity, preciousness, count)
if #item == 4 then
treasurer.register_treasure(item[1],
tonumber(item[2]),
tonumber(item[3]),
tonumber(item[4])
)
-- treasurer.register_treasure(name, rarity, preciousness, {min, max})
elseif #item == 5 then
treasurer.register_treasure(item[1],
tonumber(item[2]),
tonumber(item[3]),
{
tonumber(item[4]),
tonumber(item[5])
}
)
end
end
else
-- If treasure is a part of map's initial stuff, don't register it
local blacklist = ctf_map.map.initial_stuff or give_initial_stuff.get_stuff()
for _, def in pairs(ctf_treasure.get_default_treasures()) do
local is_valid = true
for _, b_item in pairs(blacklist) do
local b_stack = ItemStack(b_item)
local t_stack = ItemStack(def[1])
if b_stack:get_name() == t_stack:get_name() and
t_stack:get_count() == 1 then
is_valid = false
minetest.log("info",
"ctf_map: Omitting treasure - " .. def[1])
break
end
end
if is_valid then
minetest.log("info",
"ctf_map: Registering treasure - " .. def[1])
treasurer.register_treasure(def[1], def[2], def[3], def[4])
end
end
end
end
---------------
-- CALLBACKS --
---------------
minetest.register_on_joinplayer(function(player)
if ctf_map.map then
set_skybox(player)
update_physics(player)
end
end)
function ctf_map.update_env()
if not ctf_map.map then
return
end
update_time()
for _, player in pairs(minetest.get_connected_players()) do
set_skybox(player)
update_physics(player)
end
end