capturetheflag/mods/pvp/grenades/grenades.lua
2020-05-14 22:33:06 +05:30

199 lines
5.2 KiB
Lua

local function remove_flora(pos, radius)
local pos1 = vector.subtract(pos, radius)
local pos2 = vector.add(pos, radius)
for _, p in ipairs(minetest.find_nodes_in_area(pos1, pos2, "group:flora")) do
if vector.distance(pos, p) <= radius then
minetest.remove_node(p)
end
end
end
grenades.register_grenade("grenades:frag", {
description = "Frag grenade (Kills anyone near blast)",
image = "grenades_frag.png",
on_explode = function(pos, name)
if not name or not pos then
return
end
local player = minetest.get_player_by_name(name)
local radius = 6
minetest.add_particlespawner({
amount = 20,
time = 0.5,
minpos = vector.subtract(pos, radius),
maxpos = vector.add(pos, radius),
minvel = {x = 0, y = 5, z = 0},
maxvel = {x = 0, y = 7, z = 0},
minacc = {x = 0, y = 1, z = 0},
maxacc = {x = 0, y = 1, z = 0},
minexptime = 0.3,
maxexptime = 0.6,
minsize = 7,
maxsize = 10,
collisiondetection = true,
collision_removal = false,
vertical = false,
texture = "grenades_smoke.png",
})
minetest.add_particle({
pos = pos,
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = 0.3,
size = 15,
collisiondetection = false,
collision_removal = false,
object_collision = false,
vertical = false,
texture = "grenades_boom.png",
glow = 10
})
minetest.sound_play("grenades_explode", {
pos = pos,
gain = 1.0,
max_hear_distance = 64,
})
remove_flora(pos, radius/2)
for _, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
local hit = minetest.raycast(pos, v:get_pos(), true, true):next()
if hit and v:is_player() and v:get_hp() > 0 and hit.type == "object" and hit.ref:is_player() and
hit.ref:get_player_name() == v:get_player_name() then
v:punch(player, 2, {damage_groups = {grenade = 1, fleshy = 90 * 0.707106 ^ vector.distance(pos, v:get_pos())}}, nil)
end
end
end,
})
-- Flashbang Grenade
-- local flash_huds = {}
-- grenades.register_grenade("grenades:flashbang", {
-- description = "Flashbang grenade (Blinds all who look at blast)",
-- image = "grenades_flashbang.png",
-- clock = 4,
-- on_explode = function(pos)
-- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
-- local hit = minetest.raycast(pos, v:get_pos(), true, true):next()
-- if hit and v:is_player() and v:get_hp() > 0 and not flash_huds[v:get_player_name()] and hit.type == "object" and
-- hit.ref:is_player() and hit.ref:get_player_name() == v:get_player_name() then
-- local playerdir = vector.round(v:get_look_dir())
-- local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
-- local pname = v:get_player_name()
-- minetest.sound_play("glasslike_break", {
-- pos = pos,
-- gain = 1.0,
-- max_hear_distance = 32,
-- })
-- if math.acos(playerdir.x*grenadedir.x + playerdir.y*grenadedir.y + playerdir.z*grenadedir.z) <= math.pi/4 then
-- flash_huds[pname] = {}
-- for i = 0, 5, 1 do
-- local key = v:hud_add({
-- hud_elem_type = "image",
-- position = {x = 0, y = 0},
-- name = "flashbang hud "..pname,
-- scale = {x = -200, y = -200},
-- text = "default_cloud.png^[colorize:white:255^[opacity:"..tostring(255 - (i * 20)),
-- alignment = {x = 0, y = 0},
-- offset = {x = 0, y = 0}
-- })
-- flash_huds[pname][i+1] = key
-- minetest.after(2 * i, function()
-- if minetest.get_player_by_name(pname) then
-- minetest.get_player_by_name(pname):hud_remove(key)
-- if flash_huds[pname] then
-- table.remove(flash_huds[pname], 1)
-- end
-- if i == 5 then
-- flash_huds[pname] = nil
-- end
-- end
-- end)
-- end
-- end
-- end
-- end
-- end,
-- })
-- minetest.register_on_dieplayer(function(player)
-- local name = player:get_player_name()
-- if flash_huds[name] then
-- for _, v in ipairs(flash_huds[name]) do
-- player:hud_remove(v)
-- end
-- flash_huds[name] = nil
-- end
-- end)
-- Smoke Grenade
local SMOKE_GRENADE_TIME = 30
grenades.register_grenade("grenades:smoke", {
description = "Smoke grenade (Generates smoke around blast site)",
image = "grenades_smoke_grenade.png",
on_explode = function(pos)
minetest.sound_play("grenades_glasslike_break", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
local hiss = minetest.sound_play("grenades_hiss", {
pos = pos,
gain = 1.0,
loop = true,
max_hear_distance = 32,
})
minetest.after(SMOKE_GRENADE_TIME, minetest.sound_stop, hiss)
for i = 0, 5, 1 do
minetest.add_particlespawner({
amount = 40,
time = SMOKE_GRENADE_TIME + 3,
minpos = vector.subtract(pos, 2),
maxpos = vector.add(pos, 2),
minvel = {x = 0, y = 2, z = 0},
maxvel = {x = 0, y = 3, z = 0},
minacc = {x = 1, y = 0.2, z = 1},
maxacc = {x = 1, y = 0.2, z = 1},
minexptime = 1,
maxexptime = 1,
minsize = 125,
maxsize = 140,
collisiondetection = false,
collision_removal = false,
vertical = false,
texture = "grenades_smoke.png",
})
end
end,
particle = {
image = "grenades_smoke.png",
life = 1,
size = 4,
glow = 0,
interval = 0.3,
}
})