cbee83a2ac
- Each map will have its own sub-dir, containing - `map.conf` (used to be `<map_name>.conf`) - `map.mts` (used to be `<map_name>.mts`) - `screenshot.png` (used to be `<map_name>.png`) - `skybox_<n>.png` (used to be `<map_name>_skybox_<n>.png`) - The `ctf_map` post-processing actions for maps has been moved into a dedicated shell script `setup_maps.sh`. This script appropriately renames all the textures to while copying them over to the mod's textures/ sub-dir. e.g. - `cool_map/screenshot.png` ---> `cool_map.png` - `awesome_map/skybox_2.png` ---> `awesome_map_skybox_2.png`
53 lines
1.2 KiB
Lua
53 lines
1.2 KiB
Lua
local BASE_TIME_SPEED = 72
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function ctf_map.update_time()
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local time = ctf_map.map.start_time
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local mult = ctf_map.map.time_speed or 1
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if time then
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minetest.set_timeofday(time)
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else
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minetest.set_timeofday(0.4)
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end
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minetest.settings:set("time_speed", BASE_TIME_SPEED * mult)
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end
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function ctf_map.skybox_exists(subdir)
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return ctf_map.file_exists(subdir, {
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"skybox_1.png",
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"skybox_2.png",
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"skybox_3.png",
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"skybox_4.png",
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"skybox_5.png",
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"skybox_6.png"
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})
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end
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function ctf_map.set_skybox(player)
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if ctf_map.map.skybox then
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local prefix = ctf_map.map.dirname .. "_skybox_"
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local skybox_textures = {
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prefix .. "1.png", -- up
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prefix .. "2.png", -- down
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prefix .. "3.png", -- east
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prefix .. "4.png", -- west
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prefix .. "5.png", -- south
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prefix .. "6.png" -- north
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}
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player:set_sky(0xFFFFFFFF, "skybox", skybox_textures, false)
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else
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player:set_sky(0xFFFFFFFF, "regular", {}, true)
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end
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end
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function ctf_map.set_skybox_all()
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for _, player in pairs(minetest.get_connected_players()) do
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ctf_map.set_skybox(player)
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end
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end
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minetest.register_on_joinplayer(function(player)
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if ctf_map.map then
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ctf_map.set_skybox(player)
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end
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end)
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