.. | ||
api.lua | ||
init.lua | ||
README.md |
Simple Fast Inventory (WIP)
A cleaner, simpler, solution to having an advanced inventory in Minetest.
Formspec style based on the creative inventory.
Written by rubenwardy.
License: WTFPL
Aims
- Unified Inventory API compatible (a mod using UI's api will work with this)
- Themable.
- Clean API.
API
Formspec Parser
sfinv has a variable based parser. Here is the formspec of the crafting tab:
{{ layout }}
list[current_player;craft;1.75,0.5;3,3;]
list[current_player;craftpreview;5.75,1.5;1,1;]
image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
listring[current_player;main]
listring[current_player;craft]
image[0,4.25;1,1;gui_hb_bg.png]
image[1,4.25;1,1;gui_hb_bg.png]
image[2,4.25;1,1;gui_hb_bg.png]
image[3,4.25;1,1;gui_hb_bg.png]
image[4,4.25;1,1;gui_hb_bg.png]
image[5,4.25;1,1;gui_hb_bg.png]
image[6,4.25;1,1;gui_hb_bg.png]
image[7,4.25;1,1;gui_hb_bg.png]
{{ layout }}
will be replaced by the following:
size[8,8.6]
bgcolor[#080808BB;true]
background[5,5;1,1;gui_formbg.png;true]
{{ nav }}
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
list[current_player;main;0,4.25;8,1;]
list[current_player;main;0,5.5;8,3;8]
and {{ nav }}
will be replaced by something like the following:
tabheader[0,0;tabs;Crafting,Page 1, Page 2;1]
Only two levels of variable parsing is guaranteed to succeed, as only two passes are done.
Here is another example, this time a page with no inventory:
size[8,8.6]
bgcolor[#080808BB;true]
background[5,5;1,1;gui_formbg.png;true]
{{ nav }}
textlist[0,0;7.85,8.5;help;one,two,three]
The following variables are provided by the API:
name
- name of the player viewingnav
- the navigation, probably a tabsetlayout
- a default layout which has the players inventory at the bottom.
sfinv.register_page
sfinv.register_page(name, def)
def is a table containing:
title(player, context)
- human readable page name (required)get(player, context)
- returns a formspec string. See formspec variables. (required)is_in_nav(player, context)
- return true if it appears in tab headeron_player_receive_fields(player, context, fields)
- on formspec submit
planned:
on_enter(player, context)
- when coming to this page from anotheron_leave(player, context)
- when leaving this page to go to another