41 lines
1.2 KiB
Lua
41 lines
1.2 KiB
Lua
-- This uses a trick: you can first define the recipes using all of the base
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-- colors, and then some recipes using more specific colors for a few non-base
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-- colors available. When crafting, the last recipes will be checked first.
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local dyes = {
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{"white", "White"},
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{"grey", "Grey"},
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{"black", "Black"},
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{"red", "Red"},
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{"yellow", "Yellow"},
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{"green", "Green"},
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{"cyan", "Cyan"},
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{"blue", "Blue"},
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{"magenta", "Magenta"},
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{"orange", "Orange"},
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{"violet", "Violet"},
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{"brown", "Brown"},
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{"pink", "Pink"},
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{"dark_grey", "Dark Grey"},
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{"dark_green", "Dark Green"},
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}
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for i = 1, #dyes do
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local name, desc = unpack(dyes[i])
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minetest.register_node("wool:" .. name, {
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description = desc .. " Wool",
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tiles = {"wool_" .. name .. ".png"},
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is_ground_content = false,
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groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,
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flammable = 3, wool = 1},
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sounds = default.node_sound_dirt_defaults(),
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})
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end
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-- legacy
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-- Backwards compatibility with jordach's 16-color wool mod
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minetest.register_alias("wool:dark_blue", "wool:blue")
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minetest.register_alias("wool:gold", "wool:yellow")
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