Capture the Flag is a team-based FPS game for the Minetest engine
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2019-07-11 13:00:59 +05:30
menu Initial Commit 2015-07-16 18:44:01 +01:00
mods Update ctf_pvp_engine and maps 2019-07-11 13:00:59 +05:30
.gitignore Readd maps submodule 2019-01-11 18:51:35 +00:00
.gitmodules Reorganise game into modpacks 2019-01-11 15:52:47 +00:00
.luacheckrc Update .luacheckrc 2019-04-12 15:44:42 +05:30
.travis.yml Fix a load of issues, add luacheck and travis 2018-04-06 14:04:56 +01:00
build.sh Settings Cacher 2015-09-26 15:01:31 +01:00
game.conf Initial Commit 2015-07-16 18:44:01 +01:00
minetest.conf Revert "Increase player movement speed (#210)" (#392) 2019-03-25 00:29:50 +00:00
README.md README: Add note on update.sh (#426) 2019-07-08 18:38:08 +05:30
screenshot.png Add screenshot.png 2018-05-15 20:17:58 +01:00
settings_cache.csv Update ctf_pvp_engine 2017-10-12 15:25:23 +01:00
update.sh update.sh: Move map screenshots to ctf_map/textures/ (#411) 2019-05-12 23:06:39 +05:30

CaptureTheFlag

Uses the CTF PvP engine

  • Fast rounds of CTF games
  • Removed nodes for focus

USE RECURSIVE CLONING!

Capture the flag uses several submodules. Make sure to grab them all by cloning like this:

git clone --recursive https://github.com/MT-CTF/capturetheflag.git

System Requirements

Hosting your server using the dummy backend

minimum

Hosting your server using the leveldb or redis backend

Hosting using sqlite on an SSD or ramdisk (with this guide)

License

Created by rubenwardy Code: LGPLv2.1+ Textures: CC-BY-SA 3.0

Mods

Check out mods/ to see all the installed mods and their respective licenses.

update.sh

Content in this repository and its sub-modules are arranged in a manner best optimised for distribution. For all features of CTF to work properly, run update.sh instead of manually syncing the local copy. update.sh automatically pulls the latest master of the repository and all its submodules, and does some extra processing to make stuff work.